mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-23 16:00:54 +00:00
restoring this shit cause fuck it
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35
Scenes/Prefabs/LevelObjects/FireWindArea.tscn
Executable file → Normal file
35
Scenes/Prefabs/LevelObjects/FireWindArea.tscn
Executable file → Normal file
@@ -1,38 +1,5 @@
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[gd_scene load_steps=7 format=3 uid="uid://ce7bsqjar4lef"]
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[gd_scene load_steps=2 format=3 uid="uid://ce7bsqjar4lef"]
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[ext_resource type="PackedScene" uid="uid://biq8pga47n6wj" path="res://Scenes/Prefabs/LevelObjects/SnowStormWind.tscn" id="1_06dxk"]
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[sub_resource type="Curve" id="Curve_0tjo2"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.894444, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_68lil"]
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curve = SubResource("Curve_0tjo2")
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[sub_resource type="Gradient" id="Gradient_trgsh"]
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offsets = PackedFloat32Array(0.016129, 1)
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colors = PackedColorArray(0.968627, 0.223529, 0.0627451, 1, 1, 0.666667, 0.278431, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_xobr7"]
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gradient = SubResource("Gradient_trgsh")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qsyrt"]
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particle_flag_disable_z = true
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emission_shape_scale = Vector3(1, 15, 1)
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emission_shape = 3
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emission_box_extents = Vector3(1, 8, 1)
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spread = 0.0
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initial_velocity_min = 100.0
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initial_velocity_max = 500.0
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angular_velocity_min = -720.0
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angular_velocity_max = 720.0
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gravity = Vector3(0, 0, 0)
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scale_max = 3.0
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color_initial_ramp = SubResource("GradientTexture1D_xobr7")
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alpha_curve = SubResource("CurveTexture_68lil")
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anim_offset_max = 1.0
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[node name="WindArea" instance=ExtResource("1_06dxk")]
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[node name="GPUParticles2D" parent="CanvasLayer/Control" index="0"]
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process_material = SubResource("ParticleProcessMaterial_qsyrt")
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