mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 07:28:14 +00:00
update each character's CharacterInfo to include new parameters
This commit is contained in:
@@ -1,23 +1,38 @@
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{
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"name": "CHAR_LUIGI",
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"physics": {
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"AIR_ACCEL": 3.0,
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"AIR_SKID": 1.5,
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"DECEL": 3.0,
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"FALL_GRAVITY": 25.0,
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"GROUND_RUN_ACCEL": 1.25,
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"GROUND_WALK_ACCEL": 4.0,
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"JUMP_GRAVITY": 11.0,
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"JUMP_HEIGHT": 300.0,
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"JUMP_INCR": 8.0,
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"SWIM_GRAVITY": 2.5,
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"SWIM_SPEED": 95.0,
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"MAX_FALL_SPEED": 280,
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"MAX_SWIM_FALL_SPEED": 200,
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"RUN_SKID": 8.0,
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"RUN_SPEED": 160,
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"JUMP_CANCEL_DIVIDE": 1.5,
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"JUMP_HOLD_SPEED_THRESHOLD": 0.0,
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"BOUNCE_HEIGHT": 200.0,
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"BOUNCE_JUMP_HEIGHT": 300.0,
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"FALL_GRAVITY": 25.0,
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"MAX_FALL_SPEED": 280.0,
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"CEILING_BUMP_SPEED": 45.0,
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"WALK_SPEED": 96.0,
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"GROUND_WALK_ACCEL": 4.0,
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"WALK_SKID": 8.0,
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"WALK_SPEED": 90.0
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"RUN_SPEED": 160.0,
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"GROUND_RUN_ACCEL": 1.25,
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"RUN_SKID": 8.0,
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"DECEL": 3.0,
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"AIR_ACCEL": 3.0,
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"AIR_SKID": 1.5,
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"SWIM_SPEED": 95.0,
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"SWIM_GROUND_SPEED": 45.0,
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"SWIM_HEIGHT": 100.0,
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"SWIM_GRAVITY": 2.5,
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"MAX_SWIM_FALL_SPEED": 200.0,
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"DEATH_JUMP_HEIGHT": 300.0
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},
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"small_hitbox_scale": [1.0, 1.0],
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"big_hitbox_scale": [1.0, 1.0]
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@@ -1,23 +1,38 @@
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{
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"name": "CHAR_MARIO",
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"physics": {
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"AIR_ACCEL": 3.0,
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"AIR_SKID": 1.5,
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"DECEL": 3.0,
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"FALL_GRAVITY": 25.0,
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"GROUND_RUN_ACCEL": 1.25,
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"GROUND_WALK_ACCEL": 4.0,
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"JUMP_GRAVITY": 11.0,
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"JUMP_HEIGHT": 300.0,
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"JUMP_INCR": 8.0,
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"SWIM_GRAVITY": 2.5,
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"SWIM_SPEED": 95.0,
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"MAX_FALL_SPEED": 280,
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"MAX_SWIM_FALL_SPEED": 200,
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"RUN_SKID": 8.0,
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"RUN_SPEED": 160,
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"JUMP_CANCEL_DIVIDE": 1.5,
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"JUMP_HOLD_SPEED_THRESHOLD": 0.0,
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"BOUNCE_HEIGHT": 200.0,
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"BOUNCE_JUMP_HEIGHT": 300.0,
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"FALL_GRAVITY": 25.0,
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"MAX_FALL_SPEED": 280.0,
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"CEILING_BUMP_SPEED": 45.0,
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"WALK_SPEED": 96.0,
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"GROUND_WALK_ACCEL": 4.0,
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"WALK_SKID": 8.0,
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"WALK_SPEED": 90.0
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"RUN_SPEED": 160.0,
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"GROUND_RUN_ACCEL": 1.25,
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"RUN_SKID": 8.0,
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"DECEL": 3.0,
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"AIR_ACCEL": 3.0,
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"AIR_SKID": 1.5,
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"SWIM_SPEED": 95.0,
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"SWIM_GROUND_SPEED": 45.0,
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"SWIM_HEIGHT": 100.0,
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"SWIM_GRAVITY": 2.5,
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"MAX_SWIM_FALL_SPEED": 200.0,
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"DEATH_JUMP_HEIGHT": 300.0
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},
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"small_hitbox_scale": [1.0, 1.0],
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"big_hitbox_scale": [1.0, 1.0]
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@@ -1,23 +1,38 @@
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{
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"name": "CHAR_TOAD",
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"physics": {
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"AIR_ACCEL": 3.0,
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"AIR_SKID": 1.5,
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"DECEL": 3.0,
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"FALL_GRAVITY": 25.0,
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"GROUND_RUN_ACCEL": 1.25,
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"GROUND_WALK_ACCEL": 4.0,
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"JUMP_GRAVITY": 11.0,
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"JUMP_HEIGHT": 300.0,
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"JUMP_INCR": 8.0,
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"SWIM_GRAVITY": 2.5,
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"SWIM_SPEED": 95.0,
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"MAX_FALL_SPEED": 280,
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"MAX_SWIM_FALL_SPEED": 200,
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"RUN_SKID": 8.0,
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"RUN_SPEED": 160,
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"JUMP_CANCEL_DIVIDE": 1.5,
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"JUMP_HOLD_SPEED_THRESHOLD": 0.0,
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"BOUNCE_HEIGHT": 200.0,
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"BOUNCE_JUMP_HEIGHT": 300.0,
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"FALL_GRAVITY": 25.0,
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"MAX_FALL_SPEED": 280.0,
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"CEILING_BUMP_SPEED": 45.0,
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"WALK_SPEED": 96.0,
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"GROUND_WALK_ACCEL": 4.0,
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"WALK_SKID": 8.0,
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"WALK_SPEED": 90.0
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"RUN_SPEED": 160.0,
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"GROUND_RUN_ACCEL": 1.25,
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"RUN_SKID": 8.0,
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"DECEL": 3.0,
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"AIR_ACCEL": 3.0,
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"AIR_SKID": 1.5,
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"SWIM_SPEED": 95.0,
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"SWIM_GROUND_SPEED": 45.0,
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"SWIM_HEIGHT": 100.0,
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"SWIM_GRAVITY": 2.5,
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"MAX_SWIM_FALL_SPEED": 200.0,
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"DEATH_JUMP_HEIGHT": 300.0
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},
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"small_hitbox_scale": [1.0, 1.0],
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"big_hitbox_scale": [1.0, 1.0]
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@@ -1,23 +1,38 @@
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{
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"name": "CHAR_TOADETTE",
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"physics": {
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"AIR_ACCEL": 3.0,
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"AIR_SKID": 1.5,
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"DECEL": 3.0,
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"FALL_GRAVITY": 25.0,
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"GROUND_RUN_ACCEL": 1.25,
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"GROUND_WALK_ACCEL": 4.0,
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"JUMP_GRAVITY": 11.0,
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"JUMP_HEIGHT": 300.0,
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"JUMP_INCR": 8.0,
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"SWIM_GRAVITY": 2.5,
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"SWIM_SPEED": 95.0,
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"MAX_FALL_SPEED": 280,
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"MAX_SWIM_FALL_SPEED": 200,
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"RUN_SKID": 8.0,
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"RUN_SPEED": 160,
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"JUMP_CANCEL_DIVIDE": 1.5,
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"JUMP_HOLD_SPEED_THRESHOLD": 0.0,
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"BOUNCE_HEIGHT": 200.0,
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"BOUNCE_JUMP_HEIGHT": 300.0,
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"FALL_GRAVITY": 25.0,
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"MAX_FALL_SPEED": 280.0,
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"CEILING_BUMP_SPEED": 45.0,
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"WALK_SPEED": 96.0,
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"GROUND_WALK_ACCEL": 4.0,
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"WALK_SKID": 8.0,
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"WALK_SPEED": 90.0
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"RUN_SPEED": 160.0,
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"GROUND_RUN_ACCEL": 1.25,
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"RUN_SKID": 8.0,
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"DECEL": 3.0,
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"AIR_ACCEL": 3.0,
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"AIR_SKID": 1.5,
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"SWIM_SPEED": 95.0,
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"SWIM_GROUND_SPEED": 45.0,
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"SWIM_HEIGHT": 100.0,
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"SWIM_GRAVITY": 2.5,
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"MAX_SWIM_FALL_SPEED": 200.0,
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"DEATH_JUMP_HEIGHT": 300.0
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},
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"small_hitbox_scale": [1.0, 1.0],
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"big_hitbox_scale": [1.0, 1.0]
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@@ -12,7 +12,7 @@ var BOUNCE_HEIGHT := 200.0 # The strength at which the player bounce
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var BOUNCE_JUMP_HEIGHT := 300.0 # The strength at which the player bounces off enemies while holding jump, measured in px/sec
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var FALL_GRAVITY := 25.0 # The player's gravity while falling, measured in px/frame
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var MAX_FALL_SPEED := 280 # The player's maximum fall speed, measured in px/sec
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var MAX_FALL_SPEED := 280.0 # The player's maximum fall speed, measured in px/sec
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var CEILING_BUMP_SPEED := 45.0 # The speed at which the player falls after hitting a ceiling, measured in px/sec
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var WALK_SPEED := 96.0 # The player's speed while walking, measured in px/sec
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@@ -31,9 +31,9 @@ var SWIM_SPEED := 95.0 # The player's horizontal speed while swi
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var SWIM_GROUND_SPEED := 45.0 # The player's horizontal speed while grounded underwater, measured in px/sec
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var SWIM_HEIGHT := 100.0 # The strength of the player's swim, measured in px/sec
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var SWIM_GRAVITY := 2.5 # The player's gravity while swimming, measured in px/frame
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var MAX_SWIM_FALL_SPEED := 200 # The player's maximum fall speed while swimming, measured in px/sec
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var MAX_SWIM_FALL_SPEED := 200.0 # The player's maximum fall speed while swimming, measured in px/sec
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var DEATH_JUMP_HEIGHT := 300 # The strength of the player's "jump" during the death animation, measured in px/sec
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var DEATH_JUMP_HEIGHT := 300.0 # The strength of the player's "jump" during the death animation, measured in px/sec
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#endregion
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@onready var camera_center_joint: Node2D = $CameraCenterJoint
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