update each character's CharacterInfo to include new parameters

This commit is contained in:
Falkimore
2025-09-22 18:11:13 -05:00
parent a770541ddd
commit 4d036c3add
5 changed files with 115 additions and 55 deletions

View File

@@ -12,7 +12,7 @@ var BOUNCE_HEIGHT := 200.0 # The strength at which the player bounce
var BOUNCE_JUMP_HEIGHT := 300.0 # The strength at which the player bounces off enemies while holding jump, measured in px/sec
var FALL_GRAVITY := 25.0 # The player's gravity while falling, measured in px/frame
var MAX_FALL_SPEED := 280 # The player's maximum fall speed, measured in px/sec
var MAX_FALL_SPEED := 280.0 # The player's maximum fall speed, measured in px/sec
var CEILING_BUMP_SPEED := 45.0 # The speed at which the player falls after hitting a ceiling, measured in px/sec
var WALK_SPEED := 96.0 # The player's speed while walking, measured in px/sec
@@ -31,9 +31,9 @@ var SWIM_SPEED := 95.0 # The player's horizontal speed while swi
var SWIM_GROUND_SPEED := 45.0 # The player's horizontal speed while grounded underwater, measured in px/sec
var SWIM_HEIGHT := 100.0 # The strength of the player's swim, measured in px/sec
var SWIM_GRAVITY := 2.5 # The player's gravity while swimming, measured in px/frame
var MAX_SWIM_FALL_SPEED := 200 # The player's maximum fall speed while swimming, measured in px/sec
var MAX_SWIM_FALL_SPEED := 200.0 # The player's maximum fall speed while swimming, measured in px/sec
var DEATH_JUMP_HEIGHT := 300 # The strength of the player's "jump" during the death animation, measured in px/sec
var DEATH_JUMP_HEIGHT := 300.0 # The strength of the player's "jump" during the death animation, measured in px/sec
#endregion
@onready var camera_center_joint: Node2D = $CameraCenterJoint