mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=19 format=4 uid="uid://bney0cc8cfm5s"]
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[gd_scene load_steps=20 format=4 uid="uid://bney0cc8cfm5s"]
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[ext_resource type="Script" uid="uid://qq26qw7ltflb" path="res://Scripts/Parts/EndCastle.gd" id="1_hwcne"]
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[ext_resource type="Script" uid="uid://caq1qiwmy0mox" path="res://Scripts/Parts/BetterAnimatedSprite.gd" id="2_1kswc"]
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@@ -7,6 +7,7 @@
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[ext_resource type="JSON" path="res://Assets/Sprites/Tilesets/CastleFlag.json" id="4_wqi45"]
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[ext_resource type="PackedScene" uid="uid://bikdod5ra10ra" path="res://Scenes/Parts/LargeCastleVisual.tscn" id="6_w7qld"]
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[ext_resource type="Script" uid="uid://73oviwf6bbys" path="res://Scripts/Classes/Components/TilesetTextureSetter.gd" id="8_akqko"]
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[ext_resource type="PackedScene" uid="uid://bem5ht17ukgcs" path="res://Scenes/Parts/LargeSPCastleVisual.tscn" id="10_kd4m5"]
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[ext_resource type="Texture2D" uid="uid://dt0qtxu2l646n" path="res://Assets/Sprites/Tilesets/Terrain/Overworld.png" id="10_wqi45"]
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[ext_resource type="Texture2D" uid="uid://dkcs5i8l1y4y6" path="res://Assets/Sprites/Tilesets/EndingFinalCastleSprite.png" id="11_wqi45"]
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[ext_resource type="JSON" path="res://Assets/Sprites/Tilesets/FinalCastle.json" id="12_kd4m5"]
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@@ -118,6 +119,10 @@ autostart = true
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z_index = -10
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position = Vector2(0, -40)
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[node name="SmallCastleVisual2" parent="." instance=ExtResource("10_kd4m5")]
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visible = false
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position = Vector2(32, -40)
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[node name="OverlaySprite" type="Sprite2D" parent="."]
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visible = false
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z_index = 10
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=6 format=3 uid="uid://b5o0j3kfv2xys"]
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[gd_scene load_steps=5 format=3 uid="uid://b5o0j3kfv2xys"]
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[ext_resource type="PackedScene" uid="uid://bney0cc8cfm5s" path="res://Scenes/Prefabs/LevelObjects/EndFinalCastle.tscn" id="1_fa5ur"]
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[ext_resource type="PackedScene" uid="uid://bem5ht17ukgcs" path="res://Scenes/Parts/LargeSPCastleVisual.tscn" id="2_jlw6s"]
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[ext_resource type="Texture2D" uid="uid://gnqt7rl36kxy" path="res://Assets/Sprites/Tilesets/CastleFlag.png" id="2_jp1ee"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_uq0jd"]
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@@ -29,8 +28,8 @@ do_offset = false
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[node name="SmallCastleVisual" parent="." index="3"]
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visible = false
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[node name="SmallCastleVisual2" parent="." index="6" instance=ExtResource("2_jlw6s")]
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position = Vector2(32, -40)
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[node name="SmallCastleVisual2" parent="." index="4"]
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visible = true
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[node name="Overlay" parent="." index="7"]
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visible = true
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@@ -32,6 +32,10 @@ func update_cam_limit() -> void:
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func _process(_delta: float) -> void:
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$Overlay.modulate.a = int($SmallCastleVisual.use_sprite == false)
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if Global.level_editor != null && scene_file_path == "res://Scenes/Prefabs/LevelObjects/EndFinalCastle.tscn":
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var is_smbs: bool = Global.current_campaign == "SMBS"
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$SmallCastleVisual.visible = !is_smbs
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$SmallCastleVisual2.visible = is_smbs
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if get_node_or_null("Wall") != null:
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%Wall.visible = show_walls
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