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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
changing text label colour
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@@ -10,8 +10,13 @@ script/source = "extends Node2D
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@export var text := \"\"
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@export_enum(\"Left\", \"Center\", \"Right\") var text_alignment := 0
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@export var colour := Color.WHITE
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func _process(_delta: float) -> void:
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$TextLabel.text = text
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$TextLabel.horizontal_alignment = text_alignment
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$TextLabel.add_theme_color_override(\"font_color\", colour)
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"
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[node name="TextLabelOBJ" type="Node2D"]
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@@ -26,7 +31,7 @@ offset_bottom = 8.0
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[node name="EditorPropertyExposer" type="Node" parent="."]
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script = ExtResource("2_xh6kd")
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properties = Array[String](["text"])
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properties = Array[String](["text", "text_alignment", "colour"])
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metadata/_custom_type_script = "uid://ctfbuoxtnnl0q"
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[node name="LevelEditorVisibleNode" type="Node2D" parent="."]
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@@ -44,13 +44,12 @@ metadata/_edit_use_anchors_ = true
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unique_name_in_owner = true
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material = SubResource("CanvasItemMaterial_qar1j")
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position = Vector2(-64, 0)
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emitting = false
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amount = 64
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texture = ExtResource("1_0tjo2")
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lifetime = 2.0
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draw_order = 1
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emission_shape = 3
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emission_rect_extents = Vector2(1, 8)
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emission_rect_extents = Vector2(1, 128)
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spread = 0.0
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gravity = Vector2(0, 0)
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initial_velocity_min = 100.0
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@@ -61,7 +60,7 @@ anim_offset_max = 1.0
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[node name="ResourceSetterNew" type="Node" parent="CanvasLayer/Control/Particles" node_paths=PackedStringArray("node_to_affect")]
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script = ExtResource("3_sbjyn")
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node_to_affect = NodePath("")
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node_to_affect = NodePath("..")
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property_name = "texture"
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mode = 1
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resource_json = ExtResource("4_qvx5e")
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