mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-24 00:10:52 +00:00
Merge branch 'main' into custom-level-loading-rewrite
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@@ -24,6 +24,7 @@ func explode() -> void:
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func kick(object: Node2D) -> void:
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AudioManager.play_sfx("kick", global_position)
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object.kick_anim()
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var kick_dir = sign(global_position.x - object.global_position.x)
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velocity.x = 150 * kick_dir
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direction = kick_dir
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@@ -10,9 +10,9 @@ func do_cycle() -> void:
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AudioManager.play_sfx("burner", global_position)
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do_animation()
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await get_tree().create_timer(0.25, false).timeout
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%Hitbox.set_deferred("disabled", false)
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%Shape.set_deferred("disabled", false)
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await get_tree().create_timer(1.5, false).timeout
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%Hitbox.set_deferred("disabled", true)
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%Shape.set_deferred("disabled", true)
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$Timer.start()
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func do_animation() -> void:
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@@ -1,18 +1,9 @@
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class_name Explosion
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extends Node2D
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extends Enemy
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const destructable_tiles := {Vector2i(4, 0): Rect2(32, 160, 16, 16), Vector2i(4, 2): Rect2(48, 160, 16, 16)}
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const BLOCK_DESTRUCTION_PARTICLES = preload("uid://cyw7kk1em8h16")
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func on_body_entered(body: Node2D) -> void:
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if body is Block:
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if body.destructable: body.destroy()
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if body is Player:
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body.damage()
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func on_area_entered(area: Area2D) -> void:
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if area.owner is Player:
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area.owner.damage()
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@@ -43,7 +43,7 @@ func on_area_entered(area: Area2D) -> void:
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if area.owner.has_node("ShellDetection"):
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area.owner.die_from_object(self)
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elif area.owner is Player:
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if area.owner.is_invincible:
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if area.owner.is_invincible or area.name == "HammerHitbox":
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destroy()
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else:
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area.owner.damage()
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