Merge branch 'main' into custom-level-loading-rewrite

This commit is contained in:
JHDev2006
2025-10-17 21:12:58 +01:00
200 changed files with 19511 additions and 16655 deletions

View File

@@ -14,6 +14,7 @@ func check_brick_empty() -> void:
func on_block_hit(player: Player) -> void:
if player.power_state.hitbox_size == "Big":
if item == null:
self.add_collision_exception_with(player) # Don't bonk with physics, will be handled after block is broken
await get_tree().physics_frame
destroy()
Global.score += 50