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Optional Animations 2: Electric Boogaloo (#596)
* Additional optional animations for water/wing power-up + extras * Added animation fallbacks for new animations * Kicking animation function * Kick anim functionality for shells * Player performs kick animation * RunJump anims + quick fixes new anims, including RunJump, RunJumpFall and RunJumpBump (incredible name) which play depending on the X velocity the player left the ground with. also fixed the bob-omb to play the kick animation as well as it should also * Updated "FlyMove" to "WingMove" for consistency * Update "FlyMove" to "WingMove" in animation fallbacks
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@@ -94,6 +94,7 @@ func kick(hit_player: Player) -> void:
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DiscoLevel.combo_meter += 25
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moving = true
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moving_time = 0.0
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hit_player.kick_anim()
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if can_air_kick:
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$ScoreNoteSpawner.spawn_note(8000)
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else:
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