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Optional Animations 2: Electric Boogaloo (#596)
* Additional optional animations for water/wing power-up + extras * Added animation fallbacks for new animations * Kicking animation function * Kick anim functionality for shells * Player performs kick animation * RunJump anims + quick fixes new anims, including RunJump, RunJumpFall and RunJumpBump (incredible name) which play depending on the X velocity the player left the ground with. also fixed the bob-omb to play the kick animation as well as it should also * Updated "FlyMove" to "WingMove" for consistency * Update "FlyMove" to "WingMove" in animation fallbacks
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@@ -24,6 +24,7 @@ func explode() -> void:
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func kick(object: Node2D) -> void:
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AudioManager.play_sfx("kick", global_position)
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object.kick_anim()
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var kick_dir = sign(global_position.x - object.global_position.x)
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velocity.x = 150 * kick_dir
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direction = kick_dir
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