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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 07:28:14 +00:00
fixed death animation, not playing correctly sometimes
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@@ -520,6 +520,7 @@ func die(pit := false) -> void:
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Global.p_switch_active = false
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Global.p_switch_active = false
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Global.p_switch_timer = 0
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Global.p_switch_timer = 0
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stop_all_timers()
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stop_all_timers()
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sprite.process_mode = Node.PROCESS_MODE_ALWAYS
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state_machine.transition_to("Dead", {"Pit": pit})
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state_machine.transition_to("Dead", {"Pit": pit})
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process_mode = Node.PROCESS_MODE_ALWAYS
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process_mode = Node.PROCESS_MODE_ALWAYS
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get_tree().paused = true
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get_tree().paused = true
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@@ -645,7 +646,7 @@ func power_up_animation(new_power_state := "") -> void:
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await get_tree().create_timer(0.6).timeout
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await get_tree().create_timer(0.6).timeout
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transforming = false
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transforming = false
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get_tree().paused = false
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get_tree().paused = false
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sprite.process_mode = Node.PROCESS_MODE_PAUSABLE
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sprite.process_mode = Node.PROCESS_MODE_INHERIT
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if Global.player_action_just_pressed("jump", player_id):
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if Global.player_action_just_pressed("jump", player_id):
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jump()
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jump()
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return
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return
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