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fixed checkpoint flags persiting nomateer the settings
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@@ -34,6 +34,10 @@ func _ready() -> void:
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hide()
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if Settings.file.difficulty.checkpoint_style != 0:
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queue_free()
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return
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elif Settings.file.difficulty.checkpoint_style == 0:
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queue_free()
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return
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if passed and PipeArea.exiting_pipe_id == -1 and Global.current_game_mode != Global.GameMode.LEVEL_EDITOR and Level.vine_return_level == "" and passed_checkpoints[passed_checkpoints.size() - 1] == id:
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for i in nodes_to_delete:
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i.queue_free()
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