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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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added the game
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63
addons/mod_tool/interface/global/input_string.gd
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63
addons/mod_tool/interface/global/input_string.gd
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@tool
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class_name ModToolInterfaceInputString
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extends ModToolInterfaceInput
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@export var is_editable := true: set = set_is_editable
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@export var input_text: String: set = set_input_text
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@export var input_placeholder: String: set = set_input_placeholder
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func set_input_text(new_text: String) -> void:
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input_text = new_text
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$"%Input".text = new_text
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emit_signal("value_changed", new_text, self)
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func set_input_placeholder(new_text: String) -> void:
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input_placeholder = new_text
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$"%Input".placeholder_text = new_text
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func set_is_editable(new_is_editable: bool) -> void:
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is_editable = new_is_editable
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$"%Input".editable = new_is_editable
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func get_input_value() -> String:
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return $"%Input".text.strip_edges()
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# Gets the values of a comma separated string as an Array,
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# strips any white space contained in this values.
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func get_input_as_array_from_comma_separated_string() -> Array:
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var string_split := get_input_value().split(",", false)
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var array := []
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for string in string_split:
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array.append(string.strip_edges())
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return array
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func validate(condition: bool) -> bool:
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# Check if input is required and empty
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if is_required and get_input_value() == "":
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is_valid = false
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return false
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# Invalidate field if the condition is not met
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self.is_valid = condition
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return is_valid
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func emit_value_changed() -> void:
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emit_signal("value_changed", get_input_value(), self)
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func _on_Input_text_changed(new_text: String) -> void:
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emit_value_changed()
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func _on_Mutiline_Input_text_changed() -> void:
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emit_value_changed()
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