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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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added the game
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153
addons/mod_tool/interface/create_mod/create_mod.gd
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153
addons/mod_tool/interface/create_mod/create_mod.gd
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@tool
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extends Window
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signal mod_dir_created
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const DIR_NAME_DEFAULT_TEMPLATE = "default"
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const DIR_NAME_MINIMAL_TEMPLATE = "minimal"
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@onready var mod_tool_store: ModToolStore = get_node_or_null("/root/ModToolStore")
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@onready var mod_namespace: ModToolInterfaceInputString = $"%Namespace"
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@onready var mod_name: ModToolInterfaceInputString = $"%ModName"
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@onready var mod_id: ModToolInterfaceInputString = $"%ModId"
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@onready var mod_template: ModToolInterfaceInputOptions = $"%ModTemplate"
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func _ready() -> void:
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mod_namespace.show_error_if_not(false)
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mod_name.show_error_if_not(false)
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mod_id.show_error_if_not(false)
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func add_mod() -> void:
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# Validate mod-id
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if not mod_tool_store.manifest_data.is_mod_id_valid(mod_tool_store.name_mod_dir, mod_tool_store.name_mod_dir, "", true):
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ModToolUtils.output_error('Invalid name or namespace: "%s". You may only use letters, numbers, underscores and at least 3 characters for each.' % mod_tool_store.name_mod_dir)
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return
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# Check if mod dir exists
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if not _ModLoaderFile.dir_exists(mod_tool_store.path_mod_dir):
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# If not - create it
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var success := ModToolUtils.make_dir_recursive(mod_tool_store.path_mod_dir)
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if not success:
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return
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# Get Template files
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var template_paths := ModToolUtils.get_flat_view_dict(mod_tool_store.path_current_template_dir, "", [], false, true)
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# Copy current selected template dir files and folders to res://mods-unpacked
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for path in template_paths:
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var template_local_path := path.trim_prefix(mod_tool_store.path_current_template_dir) as String
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if _ModLoaderFile.file_exists(path):
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ModToolUtils.file_copy(path, mod_tool_store.path_mod_dir.path_join(template_local_path))
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else:
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ModToolUtils.make_dir_recursive(mod_tool_store.path_mod_dir.path_join(template_local_path))
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# Update FileSystem
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mod_tool_store.editor_file_system.scan()
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# Wait for the scan to finish
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await mod_tool_store.editor_file_system.filesystem_changed
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# Navigate to the new mod dir in the FileSystem pannel
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EditorInterface.get_file_system_dock().navigate_to_path(mod_tool_store.path_mod_dir.path_join("mod_main.gd"))
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# Output info
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ModToolUtils.output_info("Added base mod files to " + mod_tool_store.path_mod_dir)
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# Open mod_main.gd in the code editor
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var mod_main_script := load(mod_tool_store.path_mod_dir.path_join("mod_main.gd"))
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EditorInterface.edit_script(mod_main_script)
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EditorInterface.set_main_screen_editor("Script")
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# Split the new mod id
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var name_mod_dir_split: Array = mod_tool_store.name_mod_dir.split("-")
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# Update the namespace in the manifest
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mod_tool_store.manifest_data.mod_namespace = name_mod_dir_split[0]
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# Update the mod name in the manifest
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mod_tool_store.manifest_data.name = name_mod_dir_split[1]
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# Update manifest editor ui
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mod_tool_store.editor_plugin.tools_panel.manifest_editor.update_ui()
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# Open manifest editor
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mod_tool_store.editor_plugin.tools_panel.show_manifest_editor()
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# Save the manifest
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mod_tool_store.editor_plugin.tools_panel.manifest_editor.save_manifest()
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else:
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# If so - show error and ask if user wants to connect with the mod instead
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ModToolUtils.output_error("Mod directory at %s already exists." % mod_tool_store.path_mod_dir)
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# TODO: Ask user to connect with the mod instead
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return
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func clear_mod_id_input() -> void:
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mod_id.input_text = ""
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func get_template_options() -> Array[String]:
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var mod_template_options: Array[String] = []
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var template_dirs := _ModLoaderPath.get_dir_paths_in_dir(mod_tool_store.PATH_TEMPLATES_DIR)
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# Add the default templates
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mod_template_options.push_back(DIR_NAME_DEFAULT_TEMPLATE)
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mod_template_options.push_back(DIR_NAME_MINIMAL_TEMPLATE)
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for template_dir in template_dirs:
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var template_dir_name: String = template_dir.split("/")[-1]
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# Skip if its one of the default templates
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if (
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template_dir_name == DIR_NAME_DEFAULT_TEMPLATE or
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template_dir_name == DIR_NAME_MINIMAL_TEMPLATE
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):
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continue
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# Add all the custom templates
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mod_template_options.push_back(template_dir_name)
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return mod_template_options
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func _on_Namespace_value_changed(new_value: String, input_node: ModToolInterfaceInputString) -> void:
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input_node.validate(mod_tool_store.manifest_data.is_name_or_namespace_valid(new_value, true))
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mod_id.input_text = "%s-%s" % [mod_namespace.get_input_value(), mod_name.get_input_value()]
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func _on_ModName_value_changed(new_value: String, input_node: ModToolInterfaceInputString) -> void:
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input_node.validate(mod_tool_store.manifest_data.is_name_or_namespace_valid(new_value, true))
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mod_id.input_text = "%s-%s" % [mod_namespace.get_input_value(), mod_name.get_input_value()]
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func _on_ModId_value_changed(new_value: String, input_node: ModToolInterfaceInputString) -> void:
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input_node.validate(mod_tool_store.manifest_data.is_mod_id_valid(new_value, new_value, "", true))
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mod_tool_store.name_mod_dir = new_value
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func _on_btn_create_mod_pressed() -> void:
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add_mod()
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emit_signal("mod_dir_created")
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func _on_CreateMod_about_to_show() -> void:
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# Reset Inputs
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mod_namespace.input_text = ""
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mod_name.input_text = ""
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# Reset Template
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mod_tool_store.path_current_template_dir = mod_tool_store.PATH_TEMPLATES_DIR + "default"
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# Get all Template options
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mod_template.input_options = get_template_options()
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func _on_ModTemplate_value_changed(new_value: String, input_node: ModToolInterfaceInputOptions) -> void:
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mod_tool_store.path_current_template_dir = mod_tool_store.PATH_TEMPLATES_DIR + new_value
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func _on_close_requested() -> void:
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hide()
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