mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 23:48:11 +00:00
added the game
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116
addons/mod_loader/internal/godot.gd
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116
addons/mod_loader/internal/godot.gd
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@tool
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class_name _ModLoaderGodot
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extends Object
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# This Class provides methods for interacting with Godot.
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# Currently all of the included methods are internal and should only be used by the mod loader itself.
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const LOG_NAME := "ModLoader:Godot"
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const AUTOLOAD_CONFIG_HELP_MSG := "To configure your autoloads, go to Project > Project Settings > Autoload."
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const ENGINE_VERSION_HEX_4_2_2 := 0x040202
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const ENGINE_VERSION_HEX_4_2_0 := 0x040200
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static var engine_version_hex: int = Engine.get_version_info().hex
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# Check autoload positions:
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# Ensure 1st autoload is `ModLoaderStore`, and 2nd is `ModLoader`.
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static func check_autoload_positions() -> void:
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var override_cfg_path := _ModLoaderPath.get_override_path()
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var is_override_cfg_setup := _ModLoaderFile.file_exists(override_cfg_path)
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# If the override file exists we assume the ModLoader was setup with the --setup-create-override-cfg cli arg
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# In that case the ModLoader will be the last entry in the autoload array
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if is_override_cfg_setup:
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ModLoaderLog.info("override.cfg setup detected, ModLoader will be the last autoload loaded.", LOG_NAME)
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return
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# If there are Autoloads that need to be before the ModLoader
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# "allow_modloader_autoloads_anywhere" in the ModLoader Options can be enabled.
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# With that only the correct order of, ModLoaderStore first and ModLoader second, is checked.
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if ModLoaderStore.ml_options.allow_modloader_autoloads_anywhere:
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is_autoload_before("ModLoaderStore", "ModLoader", true)
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else:
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var _pos_ml_store := check_autoload_position("ModLoaderStore", 0, true)
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var _pos_ml_core := check_autoload_position("ModLoader", 1, true)
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# Check if autoload_name_before is before autoload_name_after
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# Returns a bool if the position does not match.
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# Optionally triggers a fatal error
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static func is_autoload_before(autoload_name_before: String, autoload_name_after: String, trigger_error := false) -> bool:
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var autoload_name_before_index := get_autoload_index(autoload_name_before)
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var autoload_name_after_index := get_autoload_index(autoload_name_after)
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# Check if the Store is before the ModLoader
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if not autoload_name_before_index < autoload_name_after_index:
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var error_msg := (
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"Expected %s ( position: %s ) to be loaded before %s ( position: %s ). "
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% [autoload_name_before, autoload_name_before_index, autoload_name_after, autoload_name_after_index]
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)
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var help_msg := AUTOLOAD_CONFIG_HELP_MSG if OS.has_feature("editor") else ""
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if trigger_error:
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var final_message = error_msg + help_msg
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push_error(final_message)
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ModLoaderLog._write_to_log_file(final_message)
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ModLoaderLog._write_to_log_file(JSON.stringify(get_stack(), " "))
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assert(false, final_message)
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return false
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return true
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# Check the index position of the provided autoload (0 = 1st, 1 = 2nd, etc).
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# Returns a bool if the position does not match.
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# Optionally triggers a fatal error
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static func check_autoload_position(autoload_name: String, position_index: int, trigger_error := false) -> bool:
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var autoload_array := get_autoload_array()
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var autoload_index := autoload_array.find(autoload_name)
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var position_matches := autoload_index == position_index
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if not position_matches and trigger_error:
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var error_msg := (
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"Expected %s to be the autoload in position %s, but this is currently %s. "
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% [autoload_name, str(position_index + 1), autoload_array[position_index]]
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)
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var help_msg := AUTOLOAD_CONFIG_HELP_MSG if OS.has_feature("editor") else ""
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var final_message = error_msg + help_msg
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push_error(final_message)
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ModLoaderLog._write_to_log_file(final_message)
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ModLoaderLog._write_to_log_file(JSON.stringify(get_stack(), " "))
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assert(false, final_message)
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return position_matches
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# Get an array of all autoloads -> ["autoload/AutoloadName", ...]
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static func get_autoload_array() -> Array:
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var autoloads := []
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# Get all autoload settings
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for prop in ProjectSettings.get_property_list():
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var name: String = prop.name
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if name.begins_with("autoload/"):
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autoloads.append(name.trim_prefix("autoload/"))
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return autoloads
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# Get the index of a specific autoload
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static func get_autoload_index(autoload_name: String) -> int:
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var autoloads := get_autoload_array()
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var autoload_index := autoloads.find(autoload_name)
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return autoload_index
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static func is_version_below(version_hex: int) -> bool:
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return engine_version_hex < version_hex
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static func is_version_above(version_hex: int) -> bool:
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return engine_version_hex > version_hex
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