mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
added the game
This commit is contained in:
190
addons/better-terrain/editor/TerrainUndo.gd
Executable file
190
addons/better-terrain/editor/TerrainUndo.gd
Executable file
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@tool
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extends Node
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var action_index := 0
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var action_count := 0
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var _current_action_index := 0
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var _current_action_count := 0
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func create_tile_restore_point(undo_manager: EditorUndoRedoManager, tm: TileMapLayer, cells: Array, and_surrounding_cells: bool = true) -> void:
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if and_surrounding_cells:
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cells = BetterTerrain._widen(tm, cells)
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var restore := []
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for c in cells:
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restore.append([
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c,
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tm.get_cell_source_id(c),
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tm.get_cell_atlas_coords(c),
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tm.get_cell_alternative_tile(c)
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])
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undo_manager.add_undo_method(self, &"restore_tiles", tm, restore)
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func create_tile_restore_point_area(undo_manager: EditorUndoRedoManager, tm: TileMapLayer, area: Rect2i, and_surrounding_cells: bool = true) -> void:
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area.end += Vector2i.ONE
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var restore := []
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for y in range(area.position.y, area.end.y):
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for x in range(area.position.x, area.end.x):
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var c := Vector2i(x, y)
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restore.append([
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c,
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tm.get_cell_source_id(c),
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tm.get_cell_atlas_coords(c),
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tm.get_cell_alternative_tile(c)
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])
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undo_manager.add_undo_method(self, &"restore_tiles", tm, restore)
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if !and_surrounding_cells:
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return
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var edges := []
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for x in range(area.position.x, area.end.x):
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edges.append(Vector2i(x, area.position.y))
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edges.append(Vector2i(x, area.end.y))
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for y in range(area.position.y + 1, area.end.y - 1):
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edges.append(Vector2i(area.position.x, y))
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edges.append(Vector2i(area.end.x, y))
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edges = BetterTerrain._widen_with_exclusion(tm, edges, area)
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create_tile_restore_point(undo_manager, tm, edges, false)
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func restore_tiles(tm: TileMapLayer, restore: Array) -> void:
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for r in restore:
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tm.set_cell(r[0], r[1], r[2], r[3])
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func create_peering_restore_point(undo_manager: EditorUndoRedoManager, ts: TileSet) -> void:
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var restore := []
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for s in ts.get_source_count():
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var source_id := ts.get_source_id(s)
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var source := ts.get_source(source_id) as TileSetAtlasSource
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if !source:
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continue
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for t in source.get_tiles_count():
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var coord := source.get_tile_id(t)
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for a in source.get_alternative_tiles_count(coord):
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var alternate := source.get_alternative_tile_id(coord, a)
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var td := source.get_tile_data(coord, alternate)
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var tile_type := BetterTerrain.get_tile_terrain_type(td)
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if tile_type == BetterTerrain.TileCategory.NON_TERRAIN:
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continue
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var peering_dict := {}
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for c in BetterTerrain.tile_peering_keys(td):
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peering_dict[c] = BetterTerrain.tile_peering_types(td, c)
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var symmetry = BetterTerrain.get_tile_symmetry_type(td)
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restore.append([source_id, coord, alternate, tile_type, peering_dict, symmetry])
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undo_manager.add_undo_method(self, &"restore_peering", ts, restore)
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func create_peering_restore_point_specific(undo_manager: EditorUndoRedoManager, ts: TileSet, protect: int) -> void:
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var restore := []
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for s in ts.get_source_count():
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var source_id := ts.get_source_id(s)
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var source := ts.get_source(source_id) as TileSetAtlasSource
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if !source:
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continue
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for t in source.get_tiles_count():
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var coord := source.get_tile_id(t)
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for a in source.get_alternative_tiles_count(coord):
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var alternate := source.get_alternative_tile_id(coord, a)
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var td := source.get_tile_data(coord, alternate)
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var tile_type := BetterTerrain.get_tile_terrain_type(td)
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if tile_type == BetterTerrain.TileCategory.NON_TERRAIN:
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continue
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var to_restore : bool = tile_type == protect
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var terrain := BetterTerrain.get_terrain(ts, tile_type)
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var cells = BetterTerrain.data.get_terrain_peering_cells(ts, terrain.type)
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for c in cells:
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if protect in BetterTerrain.tile_peering_types(td, c):
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to_restore = true
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break
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if !to_restore:
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continue
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var peering_dict := {}
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for c in cells:
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peering_dict[c] = BetterTerrain.tile_peering_types(td, c)
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var symmetry = BetterTerrain.get_tile_symmetry_type(td)
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restore.append([source_id, coord, alternate, tile_type, peering_dict, symmetry])
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undo_manager.add_undo_method(self, &"restore_peering", ts, restore)
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func create_peering_restore_point_tile(undo_manager: EditorUndoRedoManager, ts: TileSet, source_id: int, coord: Vector2i, alternate: int) -> void:
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var source := ts.get_source(source_id) as TileSetAtlasSource
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var td := source.get_tile_data(coord, alternate)
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var tile_type := BetterTerrain.get_tile_terrain_type(td)
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var restore := []
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var peering_dict := {}
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for c in BetterTerrain.tile_peering_keys(td):
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peering_dict[c] = BetterTerrain.tile_peering_types(td, c)
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var symmetry = BetterTerrain.get_tile_symmetry_type(td)
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restore.append([source_id, coord, alternate, tile_type, peering_dict, symmetry])
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undo_manager.add_undo_method(self, &"restore_peering", ts, restore)
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func restore_peering(ts: TileSet, restore: Array) -> void:
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for r in restore:
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var source := ts.get_source(r[0]) as TileSetAtlasSource
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var td := source.get_tile_data(r[1], r[2])
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BetterTerrain.set_tile_terrain_type(ts, td, r[3])
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var peering_types = r[4]
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for peering in peering_types:
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var types := BetterTerrain.tile_peering_types(td, peering)
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for t in types:
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BetterTerrain.remove_tile_peering_type(ts, td, peering, t)
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for t in peering_types[peering]:
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BetterTerrain.add_tile_peering_type(ts, td, peering, t)
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var symmetry = r[5]
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BetterTerrain.set_tile_symmetry_type(ts, td, symmetry)
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func create_terrain_type_restore_point(undo_manager: EditorUndoRedoManager, ts: TileSet) -> void:
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var count = BetterTerrain.terrain_count(ts)
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var restore = []
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for i in count:
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restore.push_back(BetterTerrain.get_terrain(ts, i))
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undo_manager.add_undo_method(self, &"restore_terrain", ts, restore)
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func restore_terrain(ts: TileSet, restore: Array) -> void:
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for i in restore.size():
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var r = restore[i]
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BetterTerrain.set_terrain(ts, i, r.name, r.color, r.type, r.categories, r.icon)
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func add_do_method(undo_manager: EditorUndoRedoManager, object:Object, method:StringName, args:Array):
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if action_index > _current_action_index:
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_current_action_index = action_index
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_current_action_count = action_count
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if action_count > _current_action_count:
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_current_action_count = action_count
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undo_manager.add_do_method(self, "_do_method", object, method, args, action_count)
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func _do_method(object:Object, method:StringName, args:Array, this_action_count:int):
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if this_action_count >= _current_action_count:
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object.callv(method, args)
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func finish_action():
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_current_action_count = 0
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