mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
added the game
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55
Scripts/UI/SelectableOptionNode.gd
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55
Scripts/UI/SelectableOptionNode.gd
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@@ -0,0 +1,55 @@
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extends HBoxContainer
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@export var option_key := ""
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@export var title := ""
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@export var value_descs: Array[String] = []
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@export var values := []
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@export var settings_category := "video"
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@export var selected := false
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signal value_changed(new_value)
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var selected_index := 0:
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set(value):
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selected_index = value
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func _ready() -> void:
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await get_tree().process_frame
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update_starting_values()
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func update_starting_values() -> void:
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if Settings.file.has(settings_category):
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if Settings.file[settings_category].has(option_key):
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if Settings.file[settings_category][option_key] is String:
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selected_index = values.find(Settings.file[settings_category][option_key])
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else:
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selected_index = Settings.file[settings_category][option_key]
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func _process(_delta: float) -> void:
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if selected:
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handle_inputs()
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$Cursor.modulate.a = int(selected)
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for i in [$AutoScrollContainer, %AutoScrollContainer2]:
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i.is_focused = selected
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%Title.text = tr(title) + ":"
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%Value.text = tr(str(values[selected_index]))
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%LeftArrow.modulate.a = int(selected and selected_index > 0)
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%RightArrow.modulate.a = int(selected and selected_index < values.size() - 1)
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func set_selected(active := false) -> void:
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selected = active
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func handle_inputs() -> void:
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var old := selected_index
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if Input.is_action_just_pressed("ui_left"):
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selected_index -= 1
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if Settings.file.audio.extra_sfx == 1:
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AudioManager.play_global_sfx("menu_move")
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if Input.is_action_just_pressed("ui_right"):
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selected_index += 1
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if Settings.file.audio.extra_sfx == 1:
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AudioManager.play_global_sfx("menu_move")
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selected_index = clamp(selected_index, 0, values.size() - 1)
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if old != selected_index:
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value_changed.emit(selected_index)
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