added the game

This commit is contained in:
JHDev2006
2025-09-13 16:30:32 +01:00
parent 5ef689109b
commit 3773bdaf64
3616 changed files with 263702 additions and 0 deletions

View File

@@ -0,0 +1,89 @@
extends VBoxContainer
signal closed
const LEVEL_INFO_URL := "https://levelsharesquare.com/api/levels/"
var level_id := ""
var has_downloaded := false
signal level_play
func _ready() -> void:
set_process(false)
func open(container: OnlineLevelContainer) -> void:
has_downloaded = FileAccess.file_exists("user://custom_levels/downloaded/" + container.level_id + ".lvl")
show()
%Download.text = "DOWNLOAD"
if has_downloaded:
%OnlinePlay.grab_focus()
else:
%Download.grab_focus()
setup_visuals(container)
level_id = container.level_id
await get_tree().physics_frame
set_process(true)
func setup_visuals(container: OnlineLevelContainer) -> void:
$Panel/AutoScrollContainer.scroll_pos = 0
$Panel/AutoScrollContainer.move_direction = -1
%LSSDescription.text = "Fetching Description..."
%SelectedOnlineLevel.level_name = container.level_name
%SelectedOnlineLevel.level_author = container.level_author
%SelectedOnlineLevel.level_id = container.level_id
%SelectedOnlineLevel.thumbnail_url = container.thumbnail_url
%SelectedOnlineLevel.level_thumbnail = container.level_thumbnail
%SelectedOnlineLevel.difficulty = container.difficulty
%SelectedOnlineLevel.setup_visuals()
$Description.request(LEVEL_INFO_URL + container.level_id)
%Download.visible = not has_downloaded
%OnlinePlay.visible = has_downloaded
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("ui_back"):
close()
func close() -> void:
hide()
closed.emit()
set_process(false)
func download_level() -> void:
DirAccess.make_dir_recursive_absolute("user://custom_levels/downloaded")
var url = "https://levelsharesquare.com/api/levels/" + level_id + "/code"
print(url)
$DownloadLevel.request(url, [], HTTPClient.METHOD_GET)
%Download.text = "DOWNLOADING..."
func open_lss() -> void:
OS.shell_open("https://levelsharesquare.com/levels/" + str(level_id))
func on_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
var string = body.get_string_from_utf8()
var json = JSON.parse_string(string)
%LSSDescription.text = Global.sanitize_string(json["level"]["description"])
func level_downloaded(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
var string = body.get_string_from_utf8()
var json = JSON.parse_string(string)
var file = FileAccess.open("user://custom_levels/downloaded/" + level_id + ".lvl", FileAccess.WRITE)
var data = null
if json.levelData is Array:
data = get_json_from_bytes(json.levelData)
else:
data = json.levelData
file.store_string(JSON.stringify(data))
file.close()
%Download.hide()
%OnlinePlay.show()
%OnlinePlay.grab_focus()
func play_level() -> void:
var file_path := "user://custom_levels/downloaded/" + level_id + ".lvl"
LevelEditor.level_file = JSON.parse_string(FileAccess.open(file_path, FileAccess.READ).get_as_text())
level_play.emit()
func get_json_from_bytes(json := []) -> String:
return PackedByteArray(json).get_string_from_ascii()