added the game

This commit is contained in:
JHDev2006
2025-09-13 16:30:32 +01:00
parent 5ef689109b
commit 3773bdaf64
3616 changed files with 263702 additions and 0 deletions

View File

@@ -0,0 +1,48 @@
extends Control
const RANK_MESSAGES = ["F_RANK_MESSAGE", "D_RANK_MESSAGE", "C_RANK_MESSAGE", "B_RANK_MESSAGE", "A_RANK_MESSAGE", "S_RANK_MESSAGE", "P_RANK_MESSAGE"]
var selected_index := 0
func _ready() -> void:
pass
func open() -> void:
setup_visuals()
show()
set_focus(true)
await get_tree().physics_frame
[%Continue, %Retry, %LevelSelect, %ReturnMenu][selected_index].grab_focus()
func setup_visuals() -> void:
%Score.text = str(Global.score)
var rank_idx = DiscoLevel.RANK_IDs.find(DiscoLevel.current_rank)
%Medal.region_rect.position.x = 16 * (rank_idx + 1)
%RankMessage.text = RANK_MESSAGES[rank_idx]
%RankMessage.modulate = GameHUD.RANK_COLOURS[DiscoLevel.current_rank]
func close() -> void:
hide()
func set_focus(enabled := false) -> void:
for i in [%Continue, %Retry, %LevelSelect, %ReturnMenu]:
i.focus_mode = 0 if enabled == false else 2
func continue_to_next_level() -> void:
Global.current_level.transition_to_next_level()
Global.disco_level_continued.emit()
close()
func set_index(idx := 0) -> void:
selected_index = idx
func restart_level() -> void:
LevelTransition.level_to_transition_to = Level.get_scene_string(Global.world_num, Global.level_num)
Global.reset_values()
DiscoLevel.reset_values()
Global.transition_to_scene("res://Scenes/Levels/LevelTransition.tscn")
close()
func go_to_menu() -> void:
Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")
close()