mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
added the game
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72
Scripts/UI/CustomLevelContainer.gd
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72
Scripts/UI/CustomLevelContainer.gd
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@@ -0,0 +1,72 @@
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class_name CustomLevelContainer
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extends Control
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signal selected(this: CustomLevelContainer)
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var level_name := ""
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var level_author := ""
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var level_desc := ""
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var level_theme := "Overworld"
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var level_time := 0
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var game_style := "SMBLL"
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var difficulty := 0
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var file_path := ""
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var idx := 0
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const CAMPAIGN_RECTS := {
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"SMB1": Rect2(0, 0, 42, 16),
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"SMBLL": Rect2(0, 16, 42, 16),
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"SMBS": Rect2(0, 32, 42, 16),
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"SMBANN": Rect2(0, 0, 42, 16)
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}
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const ICON_TEXTURES := [
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preload("uid://chtjq1vr0rpso"),
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preload("uid://cn8bcncfmdikq")
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]
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const THEME_RECTS := {
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"Overworld": Rect2(0, 0, 32, 32),
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"Underground": Rect2(32, 0, 32, 32),
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"Desert": Rect2(64, 0, 32, 32),
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"Snow": Rect2(96, 0, 32, 32),
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"Jungle": Rect2(128, 0, 32, 32),
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"Beach": Rect2(0, 32, 32, 32),
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"Garden": Rect2(32, 32, 32, 32),
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"Mountain": Rect2(64, 32, 32, 32),
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"Skyland": Rect2(96, 32, 32, 32),
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"Autumn": Rect2(128, 32, 32, 32),
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"Pipeland": Rect2(0, 64, 32, 32),
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"Space": Rect2(32, 64, 32, 32),
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"Underwater": Rect2(64, 64, 32, 32),
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"Volcano": Rect2(96, 64, 32, 32),
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"GhostHouse": Rect2(128, 64, 32, 32),
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"Castle": Rect2(0, 96, 32, 32),
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"CastleWater": Rect2(32, 96, 32, 32),
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"Mystery": Rect2(96, 96, 32, 32),
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"Airship": Rect2(128, 96, 32, 32),
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"Bonus": Rect2(0, 128, 32, 32)
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}
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func _ready() -> void:
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set_process(false)
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update_visuals()
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func update_visuals() -> void:
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%LevelIcon.texture = ResourceSetter.get_resource(ICON_TEXTURES[level_time])
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%LevelIcon.region_rect = THEME_RECTS[level_theme]
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%LevelName.text = level_name if level_name != "" else "(Unnamed Level)"
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%LevelAuthor.text = "By " + (level_author if level_author != "" else "Player")
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%CampaignIcon.region_rect = CAMPAIGN_RECTS[game_style]
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var idx := 0
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for i in %DifficultyStars.get_children():
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i.region_rect.position.x = 24 if idx > difficulty else [0, 0, 8, 8, 16][difficulty]
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idx += 1
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed("ui_accept") and visible:
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selected.emit(self)
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