mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
added the game
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40
Scripts/UI/AudioAdjuster.gd
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40
Scripts/UI/AudioAdjuster.gd
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extends Node
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func master_changed(new_value := 0) -> void:
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AudioServer.set_bus_volume_linear(0, float(new_value) / 10)
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Settings.file.audio.master = new_value
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func music_changed(new_value := 0) -> void:
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AudioServer.set_bus_volume_linear(1, float(new_value) / 10)
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Settings.file.audio.music = new_value
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func sfx_changed(new_value := 0) -> void:
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AudioServer.set_bus_volume_linear(2, float(new_value) / 10)
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Settings.file.audio.sfx = new_value
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func athletic_changed(new_value := 0) -> void:
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Settings.file.audio.extra_bgm = new_value
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func skid_changed(new_value := 0) -> void:
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Settings.file.audio.skid_sfx = new_value
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func extra_sfx_changed(new_value := 0) -> void:
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Settings.file.audio.extra_sfx = new_value
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func menu_bgm_changed(new_value := 0) -> void:
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Settings.file.audio.menu_bgm = new_value
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func blank(_hello := 0) -> void:
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pass
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func set_value(value_name := "", value := 0) -> void:
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{
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"master": master_changed,
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"music": music_changed,
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"sfx": sfx_changed,
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"athletic_bgm": blank,
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"extra_bgm": athletic_changed,
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"skid_sfx": skid_changed,
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"extra_sfx": extra_sfx_changed,
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"menu_bgm": menu_bgm_changed
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}[value_name].call(value)
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