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added the game
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10
Scripts/Parts/WaterArea.gd
Executable file
10
Scripts/Parts/WaterArea.gd
Executable file
@@ -0,0 +1,10 @@
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class_name WaterArea
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extends Area2D
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@export var max_height := -158
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func _physics_process(_delta: float) -> void:
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for i in get_tree().get_nodes_in_group("Players"):
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if i.global_position.y <= max_height:
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i.velocity.y += 20
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i.global_position.y = clamp(i.global_position.y, max_height - 4, INF)
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