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added the game
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9
Scripts/Parts/TilePropertyTrackPath.gd
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9
Scripts/Parts/TilePropertyTrackPath.gd
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class_name TilePropertyTrackPath
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extends TilePropertyContainer
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func on_pressed() -> void:
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editing_node.editing = true
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editing_node.update_pieces()
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owner.close()
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await owner.closed
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Global.level_editor.current_state = LevelEditor.EditorState.TRACK_EDITING
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