mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
added the game
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66
Scripts/Parts/GameOver.gd
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66
Scripts/Parts/GameOver.gd
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extends Node
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@export var reset_level := false
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@export var has_menu := false
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var can_continue := false
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func _enter_tree() -> void:
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Global.level_theme = "Underground"
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Global.level_theme_changed.emit()
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AudioManager.stop_all_music()
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func _ready() -> void:
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get_tree().paused = false
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Global.lives = clamp(Global.lives, 0, 99)
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SpeedrunHandler.timer_active = false
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await get_tree().create_timer(0.1).timeout
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can_continue = true
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func _process(_delta: float) -> void:
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print(can_continue)
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if Input.is_action_just_pressed("jump_0") and can_continue:
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go_back_to_title()
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can_continue = false
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func go_back_to_title() -> void:
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if has_menu:
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$Timer.queue_free()
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has_menu = false
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$CanvasLayer/VBoxContainer.show()
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$CanvasLayer/VBoxContainer/SelectableLabel.grab_focus()
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elif not reset_level:
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quit_to_menu()
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else:
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continue_on()
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func continue_on() -> void:
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reset_values()
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LevelTransition.level_to_transition_to = Level.get_scene_string(Global.world_num, Global.level_num)
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Global.transition_to_scene("res://Scenes/Levels/LevelTransition.tscn")
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func quit_to_menu() -> void:
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reset_values()
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Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")
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func reset_values() -> void:
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if Global.world_num <= 8:
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ChallengeModeHandler.current_run_red_coins_collected = ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1]
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Global.lives = 3
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Global.score = 0
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Global.player_power_states = "0000"
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Global.coins = 0
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if Global.current_game_mode == Global.GameMode.CHALLENGE:
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return
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match Settings.file.difficulty.game_over_behaviour:
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0:
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Global.level_num = 1
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1:
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pass
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2:
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Global.level_num = 1
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Global.world_num = 1
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Global.reset_values()
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SaveManager.write_save()
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