added the game

This commit is contained in:
JHDev2006
2025-09-13 16:30:32 +01:00
parent 5ef689109b
commit 3773bdaf64
3616 changed files with 263702 additions and 0 deletions

46
Scripts/Parts/DiscoBg.gd Normal file
View File

@@ -0,0 +1,46 @@
extends Parallax2D
var level_bpm := 120
@export var level := 0.5
var is_star := false
var beats := -1
var tween: Tween = null
func _ready() -> void:
modulate.a = 0
AudioManager.music_beat.connect(on_timeout)
on_timeout()
func _physics_process(delta: float) -> void:
scroll_offset.y = lerpf(scroll_offset.y, lerpf(128, 0, level), delta * 5)
modulate.a = lerpf(modulate.a, lerpf(0, 1, level), delta * 5)
$TextureRect.position.y = move_toward($TextureRect.position.y, -64, delta * (level_bpm / 10))
func on_timeout(idx := 0) -> void:
beats = idx
if is_star == false:
tween_back()
if beats % 4 == 0:
$AudioStreamPlayer.pitch_scale = 2
else:
$AudioStreamPlayer.pitch_scale = 1
$AudioStreamPlayer.play()
func tween_back() -> void:
if tween != null:
tween.kill()
tween = create_tween().set_trans(Tween.TRANS_CUBIC)
tween.tween_property($TextureRect, "position:y", -160, 0.05)
func on_starttimeout() -> void:
if is_star:
tween_back()