added the game

This commit is contained in:
JHDev2006
2025-09-13 16:30:32 +01:00
parent 5ef689109b
commit 3773bdaf64
3616 changed files with 263702 additions and 0 deletions

View File

@@ -0,0 +1,185 @@
class_name GameHUD
extends CanvasLayer
var current_chara := ""
static var character_icons := [preload("res://Assets/Sprites/Players/Mario/LifeIcon.json"),preload("res://Assets/Sprites/Players/Luigi/LifeIcon.json"), preload("res://Assets/Sprites/Players/Toad/LifeIcon.json"), preload("res://Assets/Sprites/Players/Toadette/LifeIcon.json")]
const RANK_COLOURS := {"F": Color.DIM_GRAY, "D": Color.WEB_MAROON, "C": Color.PALE_GREEN, "B": Color.DODGER_BLUE, "A": Color.RED, "S": Color.GOLD, "P": Color.PURPLE}
func _ready() -> void:
Global.level_theme_changed.connect(update_character_info)
func _process(_delta: float) -> void:
handle_main_hud()
handle_pausing()
func handle_main_hud() -> void:
$Main.visible = not Settings.file.visuals.modern_hud
$ModernHUD.visible = Settings.file.visuals.modern_hud
$Main/RedCoins.hide()
$Main/CoinCount.show()
%Combo.hide()
$%Time.show()
%Stopwatch.hide()
%PB.hide()
$Main/CoinCount/KeyCount.visible = KeyItem.total_collected > 0
%KeyAmount.text = "*" + str(KeyItem.total_collected).pad_zeros(2)
$Main.set_anchors_preset(Control.PRESET_CENTER_TOP if Settings.file.video.hud_size == 1 else Control.PRESET_TOP_WIDE, true)
$ModernHUD.set_anchors_preset(Control.PRESET_CENTER_TOP if Settings.file.video.hud_size == 1 else Control.PRESET_TOP_WIDE, true)
%Score.text = str(Global.score).pad_zeros(6)
%CoinLabel.text = "*" + str(Global.coins).pad_zeros(2)
if current_chara != Global.player_characters[0]:
update_character_info()
%CharacterIcon.get_node("Shadow").texture = %CharacterIcon.texture
%ModernLifeCount.text = "*" + (str(Global.lives).pad_zeros(2) if Settings.file.difficulty.inf_lives == 0 else "")
var world_num := str(Global.world_num)
if int(world_num) >= 10:
world_num = ["A", "B", "C", "D"][int(world_num) % 10]
elif int(world_num) < 1:
world_num = " "
%LevelNum.text = world_num + "-" + str(Global.level_num)
%Crown.visible = Global.second_quest
%Time.text = " " + str(Global.time).pad_zeros(3)
if Settings.file.difficulty.time_limit == 0:
%Time.text = " ---"
%Time.visible = get_tree().get_first_node_in_group("Players") != null
handle_modern_hud()
if Global.current_game_mode == Global.GameMode.CHALLENGE:
handle_challenge_mode_hud()
if DiscoLevel.in_disco_level:
handle_disco_combo()
if SpeedrunHandler.show_timer:
handle_speedrun_timer()
func update_character_info() -> void:
%CharacterName.text = tr(Player.CHARACTER_NAMES[int(Global.player_characters[0])])
%CharacterIcon.get_node("ResourceSetterNew").resource_json = (character_icons[int(Global.player_characters[0])])
current_chara = Global.player_characters[0]
func handle_modern_hud() -> void:
$ModernHUD/TopLeft/RedCoins.hide()
$ModernHUD/TopLeft/CoinCount.show()
%ModernPB.hide()
%ModernCoinCount.text = "*" + str(Global.coins).pad_zeros(2)
%ModernScore.text = str(Global.score).pad_zeros(9)
%ModernTime.text = "" + str(Global.time).pad_zeros(3)
%ModernKeyCount.visible = KeyItem.total_collected > 0
%ModernKeyAmount.text = "*" + str(KeyItem.total_collected).pad_zeros(2)
if get_tree().get_first_node_in_group("Players") == null or Settings.file.difficulty.time_limit == 0:
%ModernTime.text = "⏲---"
func handle_disco_combo() -> void:
%Combo.show()
%ComboAmount.text = "Combo*" + str(DiscoLevel.combo_amount)
%ComboMeter.value = DiscoLevel.combo_meter
%ComboMeter.modulate = Color.PURPLE if DiscoLevel.combo_breaks <= 0 else Color.WHITE
%MedalIcon.region_rect.position.x = ("FDCBASP".find(DiscoLevel.current_rank) + 1) * 16
func handle_challenge_mode_hud() -> void:
$Main/RedCoins.show()
$ModernHUD/TopLeft/RedCoins.show()
$ModernHUD/TopLeft/CoinCount.hide()
$Main/CoinCount.hide()
var red_coins_collected = ChallengeModeHandler.current_run_red_coins_collected
var idx := 0
if Global.in_title_screen:
red_coins_collected = int(ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1])
for i in [$Main/RedCoins/Coin1, $Main/RedCoins/Coin2, $Main/RedCoins/Coin3, $Main/RedCoins/Coin4, $Main/RedCoins/Coin5]:
i.frame = int(ChallengeModeHandler.is_coin_collected(idx, red_coins_collected))
idx += 1
if ChallengeModeHandler.is_coin_collected(ChallengeModeHandler.CoinValues.YOSHI_EGG, red_coins_collected):
$Main/RedCoins/YoshiEgg.frame = Global.level_num
else:
$Main/RedCoins/YoshiEgg.frame = 0
$Main/RedCoins/ScoreMedal.frame = (Global.score > ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][Global.level_num - 1] or ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][Global.level_num - 1] >= ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][Global.level_num - 1])
if is_instance_valid(Global.current_level):
handle_yoshi_radar()
for i in $Main/RedCoins.get_children():
i.get_node("Shadow").frame = i.frame
for i in $ModernHUD/TopLeft/RedCoins.get_child_count():
$ModernHUD/TopLeft/RedCoins.get_child(i).frame = $Main/RedCoins.get_child(i).frame
$ModernHUD/TopLeft/RedCoins.get_child(i).get_node("Shadow").frame = $Main/RedCoins.get_child(i).frame
func handle_yoshi_radar() -> void:
var has_egg = false
var egg_position = Vector2.ZERO
for i in get_tree().get_nodes_in_group("Blocks"):
if i.item != null:
if i.item.resource_path == "res://Scenes/Prefabs/Entities/Items/YoshiEgg.tscn":
has_egg = true
egg_position = i.global_position
break
%Radar.frame = Global.level_num
%ModernRadar.frame = Global.level_num
if has_egg == false or ChallengeModeHandler.is_coin_collected(5):
%Radar.get_node("AnimationPlayer").play("RESET")
%ModernRadar.get_node("AnimationPlayer").play("RESET")
return
var player_position = get_tree().get_first_node_in_group("Players").global_position
var distance = (egg_position - player_position).length()
%Radar.get_node("AnimationPlayer").speed_scale = (250 / distance)
%ModernRadar.get_node("AnimationPlayer").speed_scale = $Main/RedCoins/YoshiEgg/Radar/AnimationPlayer.speed_scale
if distance < 512:
%Radar.get_node("AnimationPlayer").play("Flash")
%ModernRadar.get_node("AnimationPlayer").play("Flash")
else:
%Radar.get_node("AnimationPlayer").play("RESET")
%ModernRadar.get_node("AnimationPlayer").play("RESET")
func handle_speedrun_timer() -> void:
%Time.hide()
%Stopwatch.show()
var late = SpeedrunHandler.timer > SpeedrunHandler.best_time
var diff = SpeedrunHandler.best_time - SpeedrunHandler.timer
%PB.visible = SpeedrunHandler.best_time > 0 and (SpeedrunHandler.timer > 0 or Global.current_level != null)
%ModernPB.visible = %PB.visible
var time_string = SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(SpeedrunHandler.timer))
%Stopwatch.text = time_string
%ModernTime.text = "" + time_string
%PB.text = ("+" if late else "-") + SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(diff))
%PB.modulate = Color.RED if late else Color.GREEN
%ModernPB.text = %PB.text
%ModernPB.modulate = %PB.modulate
func handle_pausing() -> void:
if get_tree().get_first_node_in_group("Players") != null and Global.can_pause and (Global.current_game_mode != Global.GameMode.LEVEL_EDITOR):
if get_tree().paused == false and Global.game_paused == false:
if Input.is_action_just_pressed("pause"):
activate_pause_menu()
func activate_pause_menu() -> void:
match Global.current_game_mode:
Global.GameMode.BOO_RACE:
$BooRacePause.open()
Global.GameMode.MARATHON:
$MarathonPause.open()
Global.GameMode.MARATHON_PRACTICE:
$MarathonPause.open()
_:
$StoryPause.open()
const HURRY_UP = preload("res://Assets/Audio/BGM/HurryUp.mp3")
func on_timeout() -> void:
if Global.can_time_tick and is_instance_valid(Global.current_level) and Settings.file.difficulty.time_limit == 1:
if Global.level_editor != null:
if Global.level_editor.current_state != LevelEditor.EditorState.PLAYTESTING:
return
if Global.time == 0:
get_tree().call_group("Players", "time_up")
return
Global.time -= 1
if Global.time == 100:
AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.TIME_WARNING, 5, true)

View File

@@ -0,0 +1 @@
uid://bjbd3a6su47si

View File

@@ -0,0 +1,2 @@
class_name PackAnimatedSprite2D
extends AnimatedSprite2D

View File

@@ -0,0 +1 @@
uid://bafdl3y53ly60

View File

@@ -0,0 +1,11 @@
class_name PackNinePatch
extends NinePatchRect
@onready var resource_getter = ResourceGetter.new()
func _ready() -> void:
update()
Global.level_theme_changed.connect(update)
func update() -> void:
texture = resource_getter.get_resource(texture)

View File

@@ -0,0 +1 @@
uid://xem6lai3ufyj

View File

@@ -0,0 +1,11 @@
class_name PackSprite
extends Sprite2D
@onready var resource_getter = ResourceGetter.new()
func _ready() -> void:
update()
Global.level_theme_changed.connect(update)
func update() -> void:
texture = resource_getter.get_resource(texture)

View File

@@ -0,0 +1 @@
uid://364rywt44hy6

View File

@@ -0,0 +1,11 @@
class_name PackTextureRect
extends TextureRect
@onready var resource_getter = ResourceGetter.new()
func _ready() -> void:
update()
Global.level_theme_changed.connect(update)
func update() -> void:
texture = resource_getter.get_resource(texture)

View File

@@ -0,0 +1 @@
uid://ca3bew33g45eq