mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
added the game
This commit is contained in:
185
Scripts/Classes/UI/GameHUD.gd
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185
Scripts/Classes/UI/GameHUD.gd
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class_name GameHUD
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extends CanvasLayer
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var current_chara := ""
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static var character_icons := [preload("res://Assets/Sprites/Players/Mario/LifeIcon.json"),preload("res://Assets/Sprites/Players/Luigi/LifeIcon.json"), preload("res://Assets/Sprites/Players/Toad/LifeIcon.json"), preload("res://Assets/Sprites/Players/Toadette/LifeIcon.json")]
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const RANK_COLOURS := {"F": Color.DIM_GRAY, "D": Color.WEB_MAROON, "C": Color.PALE_GREEN, "B": Color.DODGER_BLUE, "A": Color.RED, "S": Color.GOLD, "P": Color.PURPLE}
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func _ready() -> void:
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Global.level_theme_changed.connect(update_character_info)
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func _process(_delta: float) -> void:
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handle_main_hud()
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handle_pausing()
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func handle_main_hud() -> void:
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$Main.visible = not Settings.file.visuals.modern_hud
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$ModernHUD.visible = Settings.file.visuals.modern_hud
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$Main/RedCoins.hide()
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$Main/CoinCount.show()
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%Combo.hide()
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$%Time.show()
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%Stopwatch.hide()
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%PB.hide()
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$Main/CoinCount/KeyCount.visible = KeyItem.total_collected > 0
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%KeyAmount.text = "*" + str(KeyItem.total_collected).pad_zeros(2)
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$Main.set_anchors_preset(Control.PRESET_CENTER_TOP if Settings.file.video.hud_size == 1 else Control.PRESET_TOP_WIDE, true)
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$ModernHUD.set_anchors_preset(Control.PRESET_CENTER_TOP if Settings.file.video.hud_size == 1 else Control.PRESET_TOP_WIDE, true)
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%Score.text = str(Global.score).pad_zeros(6)
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%CoinLabel.text = "*" + str(Global.coins).pad_zeros(2)
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if current_chara != Global.player_characters[0]:
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update_character_info()
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%CharacterIcon.get_node("Shadow").texture = %CharacterIcon.texture
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%ModernLifeCount.text = "*" + (str(Global.lives).pad_zeros(2) if Settings.file.difficulty.inf_lives == 0 else "∞")
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var world_num := str(Global.world_num)
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if int(world_num) >= 10:
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world_num = ["A", "B", "C", "D"][int(world_num) % 10]
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elif int(world_num) < 1:
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world_num = " "
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%LevelNum.text = world_num + "-" + str(Global.level_num)
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%Crown.visible = Global.second_quest
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%Time.text = " " + str(Global.time).pad_zeros(3)
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if Settings.file.difficulty.time_limit == 0:
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%Time.text = " ---"
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%Time.visible = get_tree().get_first_node_in_group("Players") != null
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handle_modern_hud()
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if Global.current_game_mode == Global.GameMode.CHALLENGE:
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handle_challenge_mode_hud()
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if DiscoLevel.in_disco_level:
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handle_disco_combo()
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if SpeedrunHandler.show_timer:
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handle_speedrun_timer()
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func update_character_info() -> void:
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%CharacterName.text = tr(Player.CHARACTER_NAMES[int(Global.player_characters[0])])
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%CharacterIcon.get_node("ResourceSetterNew").resource_json = (character_icons[int(Global.player_characters[0])])
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current_chara = Global.player_characters[0]
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func handle_modern_hud() -> void:
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$ModernHUD/TopLeft/RedCoins.hide()
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$ModernHUD/TopLeft/CoinCount.show()
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%ModernPB.hide()
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%ModernCoinCount.text = "*" + str(Global.coins).pad_zeros(2)
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%ModernScore.text = str(Global.score).pad_zeros(9)
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%ModernTime.text = "⏲" + str(Global.time).pad_zeros(3)
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%ModernKeyCount.visible = KeyItem.total_collected > 0
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%ModernKeyAmount.text = "*" + str(KeyItem.total_collected).pad_zeros(2)
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if get_tree().get_first_node_in_group("Players") == null or Settings.file.difficulty.time_limit == 0:
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%ModernTime.text = "⏲---"
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func handle_disco_combo() -> void:
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%Combo.show()
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%ComboAmount.text = "Combo*" + str(DiscoLevel.combo_amount)
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%ComboMeter.value = DiscoLevel.combo_meter
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%ComboMeter.modulate = Color.PURPLE if DiscoLevel.combo_breaks <= 0 else Color.WHITE
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%MedalIcon.region_rect.position.x = ("FDCBASP".find(DiscoLevel.current_rank) + 1) * 16
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func handle_challenge_mode_hud() -> void:
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$Main/RedCoins.show()
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$ModernHUD/TopLeft/RedCoins.show()
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$ModernHUD/TopLeft/CoinCount.hide()
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$Main/CoinCount.hide()
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var red_coins_collected = ChallengeModeHandler.current_run_red_coins_collected
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var idx := 0
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if Global.in_title_screen:
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red_coins_collected = int(ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1])
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for i in [$Main/RedCoins/Coin1, $Main/RedCoins/Coin2, $Main/RedCoins/Coin3, $Main/RedCoins/Coin4, $Main/RedCoins/Coin5]:
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i.frame = int(ChallengeModeHandler.is_coin_collected(idx, red_coins_collected))
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idx += 1
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if ChallengeModeHandler.is_coin_collected(ChallengeModeHandler.CoinValues.YOSHI_EGG, red_coins_collected):
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$Main/RedCoins/YoshiEgg.frame = Global.level_num
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else:
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$Main/RedCoins/YoshiEgg.frame = 0
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$Main/RedCoins/ScoreMedal.frame = (Global.score > ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][Global.level_num - 1] or ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][Global.level_num - 1] >= ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][Global.level_num - 1])
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if is_instance_valid(Global.current_level):
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handle_yoshi_radar()
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for i in $Main/RedCoins.get_children():
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i.get_node("Shadow").frame = i.frame
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for i in $ModernHUD/TopLeft/RedCoins.get_child_count():
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$ModernHUD/TopLeft/RedCoins.get_child(i).frame = $Main/RedCoins.get_child(i).frame
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$ModernHUD/TopLeft/RedCoins.get_child(i).get_node("Shadow").frame = $Main/RedCoins.get_child(i).frame
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func handle_yoshi_radar() -> void:
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var has_egg = false
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var egg_position = Vector2.ZERO
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for i in get_tree().get_nodes_in_group("Blocks"):
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if i.item != null:
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if i.item.resource_path == "res://Scenes/Prefabs/Entities/Items/YoshiEgg.tscn":
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has_egg = true
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egg_position = i.global_position
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break
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%Radar.frame = Global.level_num
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%ModernRadar.frame = Global.level_num
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if has_egg == false or ChallengeModeHandler.is_coin_collected(5):
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%Radar.get_node("AnimationPlayer").play("RESET")
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%ModernRadar.get_node("AnimationPlayer").play("RESET")
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return
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var player_position = get_tree().get_first_node_in_group("Players").global_position
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var distance = (egg_position - player_position).length()
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%Radar.get_node("AnimationPlayer").speed_scale = (250 / distance)
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%ModernRadar.get_node("AnimationPlayer").speed_scale = $Main/RedCoins/YoshiEgg/Radar/AnimationPlayer.speed_scale
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if distance < 512:
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%Radar.get_node("AnimationPlayer").play("Flash")
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%ModernRadar.get_node("AnimationPlayer").play("Flash")
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else:
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%Radar.get_node("AnimationPlayer").play("RESET")
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%ModernRadar.get_node("AnimationPlayer").play("RESET")
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func handle_speedrun_timer() -> void:
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%Time.hide()
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%Stopwatch.show()
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var late = SpeedrunHandler.timer > SpeedrunHandler.best_time
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var diff = SpeedrunHandler.best_time - SpeedrunHandler.timer
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%PB.visible = SpeedrunHandler.best_time > 0 and (SpeedrunHandler.timer > 0 or Global.current_level != null)
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%ModernPB.visible = %PB.visible
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var time_string = SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(SpeedrunHandler.timer))
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%Stopwatch.text = time_string
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%ModernTime.text = "⏲" + time_string
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%PB.text = ("+" if late else "-") + SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(diff))
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%PB.modulate = Color.RED if late else Color.GREEN
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%ModernPB.text = %PB.text
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%ModernPB.modulate = %PB.modulate
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func handle_pausing() -> void:
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if get_tree().get_first_node_in_group("Players") != null and Global.can_pause and (Global.current_game_mode != Global.GameMode.LEVEL_EDITOR):
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if get_tree().paused == false and Global.game_paused == false:
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if Input.is_action_just_pressed("pause"):
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activate_pause_menu()
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func activate_pause_menu() -> void:
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match Global.current_game_mode:
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Global.GameMode.BOO_RACE:
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$BooRacePause.open()
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Global.GameMode.MARATHON:
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$MarathonPause.open()
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Global.GameMode.MARATHON_PRACTICE:
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$MarathonPause.open()
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_:
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$StoryPause.open()
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const HURRY_UP = preload("res://Assets/Audio/BGM/HurryUp.mp3")
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func on_timeout() -> void:
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if Global.can_time_tick and is_instance_valid(Global.current_level) and Settings.file.difficulty.time_limit == 1:
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if Global.level_editor != null:
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if Global.level_editor.current_state != LevelEditor.EditorState.PLAYTESTING:
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return
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if Global.time == 0:
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get_tree().call_group("Players", "time_up")
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return
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Global.time -= 1
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if Global.time == 100:
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AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.TIME_WARNING, 5, true)
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1
Scripts/Classes/UI/GameHUD.gd.uid
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1
Scripts/Classes/UI/GameHUD.gd.uid
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uid://bjbd3a6su47si
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2
Scripts/Classes/UI/PackAnimatedSprite2D.gd
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2
Scripts/Classes/UI/PackAnimatedSprite2D.gd
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class_name PackAnimatedSprite2D
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extends AnimatedSprite2D
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1
Scripts/Classes/UI/PackAnimatedSprite2D.gd.uid
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1
Scripts/Classes/UI/PackAnimatedSprite2D.gd.uid
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uid://bafdl3y53ly60
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11
Scripts/Classes/UI/PackNinePatch.gd
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11
Scripts/Classes/UI/PackNinePatch.gd
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class_name PackNinePatch
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extends NinePatchRect
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@onready var resource_getter = ResourceGetter.new()
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func _ready() -> void:
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update()
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Global.level_theme_changed.connect(update)
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func update() -> void:
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texture = resource_getter.get_resource(texture)
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1
Scripts/Classes/UI/PackNinePatch.gd.uid
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1
Scripts/Classes/UI/PackNinePatch.gd.uid
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uid://xem6lai3ufyj
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11
Scripts/Classes/UI/PackSprite.gd
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11
Scripts/Classes/UI/PackSprite.gd
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class_name PackSprite
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extends Sprite2D
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@onready var resource_getter = ResourceGetter.new()
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func _ready() -> void:
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update()
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Global.level_theme_changed.connect(update)
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func update() -> void:
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texture = resource_getter.get_resource(texture)
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1
Scripts/Classes/UI/PackSprite.gd.uid
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1
Scripts/Classes/UI/PackSprite.gd.uid
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uid://364rywt44hy6
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11
Scripts/Classes/UI/PackTextureRect.gd
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Scripts/Classes/UI/PackTextureRect.gd
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class_name PackTextureRect
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extends TextureRect
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@onready var resource_getter = ResourceGetter.new()
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func _ready() -> void:
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update()
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Global.level_theme_changed.connect(update)
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func update() -> void:
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texture = resource_getter.get_resource(texture)
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1
Scripts/Classes/UI/PackTextureRect.gd.uid
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1
Scripts/Classes/UI/PackTextureRect.gd.uid
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uid://ca3bew33g45eq
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