added the game

This commit is contained in:
JHDev2006
2025-09-13 16:30:32 +01:00
parent 5ef689109b
commit 3773bdaf64
3616 changed files with 263702 additions and 0 deletions

View File

@@ -0,0 +1,24 @@
extends PlayerState
const ENTER_SPEED := 50
func enter(_msg := {}) -> void:
player.can_hurt = false
player.velocity = Vector2.ZERO
player.z_index = -5
physics_update(0)
func physics_update(delta: float) -> void:
player.global_position += (ENTER_SPEED * (player.pipe_enter_direction * player.pipe_move_direction)) * delta
if player.pipe_enter_direction.x != 0:
player.sprite.speed_scale = 1
player.play_animation("PipeWalk")
player.direction = int(player.pipe_enter_direction.x)
player.sprite.scale.x = player.direction
else:
player.play_animation("Pipe")
func exit() -> void:
player.can_hurt = true
player.z_index = 1
player.show()