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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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added the game
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30
Scripts/Classes/Entities/Objects/CheckpointFlag.gd
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30
Scripts/Classes/Entities/Objects/CheckpointFlag.gd
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@@ -0,0 +1,30 @@
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extends Node2D
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@onready var sprite: AnimatedSprite2D = $"../Sprite"
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@onready var activated: AnimatedSprite2D = $"../Activated"
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static var character_save := "Mario"
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func _ready() -> void:
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activated.get_node("ResourceSetterNew").resource_json = load(get_character_sprite_path(0))
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if Settings.file.difficulty.checkpoint_style == 0 and (Global.current_game_mode != Global.GameMode.LEVEL_EDITOR and Global.current_game_mode != Global.GameMode.CUSTOM_LEVEL) or Global.current_campaign == "SMBANN":
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owner.queue_free()
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return
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owner.show()
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if Checkpoint.passed:
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sprite.hide()
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activated.show()
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func get_character_sprite_path(player_id := 0) -> String:
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var character = Player.CHARACTERS[int(Global.player_characters[player_id])]
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var path = "res://Assets/Sprites/Players/" + character + "/CheckpointFlag.json"
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if int(Global.player_characters[player_id]) > 3:
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path = path.replace("res://Assets/Sprites/Players", "user://custom_characters")
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return path
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func activate(player: Player) -> void:
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character_save = player.character
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sprite.play("Hit")
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await get_tree().physics_frame
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await sprite.animation_finished
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sprite.hide()
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activated.show()
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