added the game

This commit is contained in:
JHDev2006
2025-09-13 16:30:32 +01:00
parent 5ef689109b
commit 3773bdaf64
3616 changed files with 263702 additions and 0 deletions

View File

@@ -0,0 +1,30 @@
extends CharacterBody2D
var gave_points := false
func _ready() -> void:
AudioManager.play_sfx("item_appear", global_position)
velocity.y = -150
$Egg.play(["Green", "Yellow", "Red", "Blue"][Global.level_num - 1])
$Yoshi.play(["Green", "Yellow", "Red", "Blue"][Global.level_num - 1])
await get_tree().create_timer(1.5, false).timeout
ChallengeModeHandler.set_value(ChallengeModeHandler.CoinValues.YOSHI_EGG, true)
func _physics_process(delta: float) -> void:
velocity.y += (Global.entity_gravity / delta) * delta
velocity.y = clamp(velocity.y, -INF, Global.entity_max_fall_speed)
move_and_slide()
func show_smoke() -> void:
gave_points = true
var smoke = preload("res://Scenes/Prefabs/Particles/SmokeParticle.tscn").instantiate()
smoke.scale = Vector2(2, 2)
smoke.global_position =global_position
add_sibling(smoke)
$ScoreNoteSpawner.spawn_note(5000)
queue_free()
func _exit_tree() -> void:
if gave_points == false:
ChallengeModeHandler.set_value(ChallengeModeHandler.CoinValues.YOSHI_EGG, true)
Global.score += 5000