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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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added the game
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37
Scripts/Classes/Entities/Enemies/Goomba.gd
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37
Scripts/Classes/Entities/Enemies/Goomba.gd
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extends Enemy
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var can_move := true
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var angry := false
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var can_turn := false
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func _ready() -> void:
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$Sprite.play("Walk")
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func _physics_process(_delta: float) -> void:
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if can_turn:
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$Sprite.scale.x = direction
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func stomped_on(player: Player) -> void:
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AudioManager.play_sfx("enemy_stomp", global_position)
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can_move = false
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DiscoLevel.combo_amount += 1
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$BasicEnemyMovement.can_move = false
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player.enemy_bounce_off()
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$Sprite.play("Stomped")
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$Hitbox.queue_free()
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await get_tree().create_timer(0.5, false).timeout
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queue_free()
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func damage(object: Node2D) -> void:
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if angry:
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die_from_object(object)
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$ScoreNoteSpawner.spawn_note(200)
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return
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AudioManager.play_sfx("kick", global_position)
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velocity.y = -150
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direction = sign(global_position.x - object.global_position.x)
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angry = true
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$Sprite.play("Angry")
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$BasicEnemyMovement.move_speed *= 2
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