mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
added the game
This commit is contained in:
18
Scripts/Classes/Entities/Enemies/BooBuddies.gd
Normal file
18
Scripts/Classes/Entities/Enemies/BooBuddies.gd
Normal file
@@ -0,0 +1,18 @@
|
||||
extends Node2D
|
||||
|
||||
@export_range(25, 180) var length := 80
|
||||
@export_enum("Clockwise", "C-Clockwise") var direction := 0
|
||||
@export_range(4, 12) var boo_amount := 10
|
||||
@export var spread_boos := false
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
%RotationJoint.global_rotation_degrees = wrap(%RotationJoint.global_rotation_degrees + (45 * [1, -1][direction]) * delta, 0, 360)
|
||||
for i in $Boos.get_children():
|
||||
i.get_node("Sprite").scale.x = sign(get_tree().get_first_node_in_group("Players").global_position.x + 1 - i.global_position.x)
|
||||
|
||||
func on_area_entered(area: Area2D) -> void:
|
||||
if area.owner is Player:
|
||||
area.owner.damage()
|
||||
|
||||
func flag_die() -> void:
|
||||
queue_free()
|
Reference in New Issue
Block a user