added the game

This commit is contained in:
JHDev2006
2025-09-13 16:30:32 +01:00
parent 5ef689109b
commit 3773bdaf64
3616 changed files with 263702 additions and 0 deletions

View File

@@ -0,0 +1,52 @@
extends Node2D
var target_player: Player = null
var velocity := Vector2.ZERO
const MOVE_SPEED := 30
const SMOKE_PARTICLE = preload("uid://d08nv4qtfouv1")
var direction := -1
signal killed
func _physics_process(delta: float) -> void:
target_player = get_tree().get_first_node_in_group("Players")
if $TrackJoint.is_attached == false:
handle_movement(delta)
$Sprite.scale.x = direction
func handle_movement(delta: float) -> void:
var target_direction = sign(target_player.global_position.x - global_position.x)
if target_direction != 0:
direction = target_direction
if target_player.direction == direction:
if $Sprite.animation != "Move":
$Sprite.play("Move")
velocity = lerp(velocity, 30 * global_position.direction_to(target_player.global_position), delta * 5)
else:
if $Sprite.animation != "Idle":
$Sprite.play("Idle")
velocity = lerp(velocity, Vector2.ZERO, delta * 5)
global_position += velocity * delta
func on_area_entered(area: Area2D) -> void:
if area.owner is Player:
if area.owner.is_invincible:
die()
else:
area.owner.damage()
func die() -> void:
summon_smoke_particle()
queue_free()
killed.emit()
func flag_die() -> void:
die()
func summon_smoke_particle() -> void:
var particle = SMOKE_PARTICLE.instantiate()
particle.global_position = global_position
add_sibling(particle)