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added the game
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13
Scripts/Classes/Components/ExplosionDetection.gd
Executable file
13
Scripts/Classes/Components/ExplosionDetection.gd
Executable file
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class_name ExplosionDetection
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extends Node
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@export var hitbox: Area2D = null
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signal explosion_entered(explosion: Node2D)
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func _ready() -> void:
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if hitbox != null:
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hitbox.area_entered.connect(area_entered)
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func area_entered(area: Area2D) -> void:
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if area.owner is Explosion:
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explosion_entered.emit(area.owner)
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