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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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added the game
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35
Scenes/Prefabs/LevelObjects/WaterCurrentArea.tscn
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35
Scenes/Prefabs/LevelObjects/WaterCurrentArea.tscn
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[gd_scene load_steps=5 format=3 uid="uid://b7560x2o4qeuo"]
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[ext_resource type="Script" uid="uid://bw7ada2n2vmww" path="res://Scripts/Parts/WaterCurrentArea.gd" id="1_5b2n0"]
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[ext_resource type="Texture2D" uid="uid://b7h6b0yqyi2kh" path="res://Assets/Sprites/Particles/Bubble.png" id="1_sh54q"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ssveo"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(32, 8, 1)
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direction = Vector3(0, 1, 0)
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spread = 0.0
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initial_velocity_min = 50.0
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initial_velocity_max = 50.0
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gravity = Vector3(0, 98, 0)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5den3"]
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size = Vector2(80, 306)
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[node name="WaterCurrentArea" type="Node2D"]
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script = ExtResource("1_5b2n0")
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[node name="Particles" type="GPUParticles2D" parent="."]
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visibility_layer = 2
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amount = 32
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texture = ExtResource("1_sh54q")
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lifetime = 5.0
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preprocess = 5.0
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randomness = 1.0
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process_material = SubResource("ParticleProcessMaterial_ssveo")
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[node name="Hitbox" type="Area2D" parent="."]
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[node name="Shape" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2(0, 143)
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shape = SubResource("RectangleShape2D_5den3")
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