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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 23:48:11 +00:00
added the game
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35
Scenes/Prefabs/LevelObjects/HardCameraRightLimit.tscn
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35
Scenes/Prefabs/LevelObjects/HardCameraRightLimit.tscn
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[gd_scene load_steps=6 format=3 uid="uid://ds5iugeocqd6a"]
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[ext_resource type="Script" uid="uid://bdq0373j5n5o0" path="res://Scripts/Parts/CameraRightLimit.gd" id="1_f6lpd"]
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[ext_resource type="Script" uid="uid://cpwloakvp672a" path="res://Scripts/Parts/EditorVisibleNode.gd" id="2_gtkaw"]
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[ext_resource type="Texture2D" uid="uid://c8ir37jmcm4f4" path="res://Assets/Sprites/Editor/CameraLock.png" id="3_qhm6g"]
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[ext_resource type="Texture2D" uid="uid://dpdrrkqtcedgm" path="res://Assets/Sprites/Tilesets/DottedLine.png" id="4_qhm6g"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_bdd7a"]
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normal = Vector2(-1, 0)
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[node name="HardCameraRightLimit" type="Node2D"]
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script = ExtResource("1_f6lpd")
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metadata/_custom_type_script = "uid://bdq0373j5n5o0"
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("WorldBoundaryShape2D_bdd7a")
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[node name="LevelEditorVisibleNode" type="Node2D" parent="."]
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script = ExtResource("2_gtkaw")
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metadata/_custom_type_script = "uid://cpwloakvp672a"
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[node name="Sprite2D" type="Sprite2D" parent="LevelEditorVisibleNode"]
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position = Vector2(8, 0)
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texture = ExtResource("3_qhm6g")
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[node name="Line2D" type="Line2D" parent="LevelEditorVisibleNode"]
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texture_repeat = 2
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position = Vector2(1, 0)
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points = PackedVector2Array(0, -512, 0, 512)
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width = 1.0
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default_color = Color(0, 0, 0, 1)
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texture = ExtResource("4_qhm6g")
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texture_mode = 1
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