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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
added the game
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110
Scenes/Prefabs/LevelObjects/CheckpointFlag.tscn
Normal file
110
Scenes/Prefabs/LevelObjects/CheckpointFlag.tscn
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[gd_scene load_steps=14 format=3 uid="uid://cassl51oehlb6"]
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[ext_resource type="Script" uid="uid://hk6ml16axmcc" path="res://Scripts/Classes/Entities/Objects/CheckpointFlag.gd" id="1_5d61x"]
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[ext_resource type="Script" uid="uid://dtdc4oaygllfa" path="res://Scripts/Parts/Checkpoint.gd" id="1_dai6d"]
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[ext_resource type="Texture2D" uid="uid://3rk8lq7kdaox" path="res://Assets/Sprites/Items/CheckpointFlag.png" id="1_iutnx"]
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[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="3_sdjg4"]
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[ext_resource type="JSON" path="res://Assets/Sprites/Items/CheckpointFlag.json" id="4_2u6vm"]
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[ext_resource type="Script" uid="uid://5octqlf4ohel" path="res://Scripts/Classes/Components/ScoreNoteSpawner.gd" id="4_dai6d"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_dai6d"]
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atlas = ExtResource("1_iutnx")
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region = Rect2(64, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_6hnfv"]
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atlas = ExtResource("1_iutnx")
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region = Rect2(96, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_sdjg4"]
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atlas = ExtResource("1_iutnx")
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region = Rect2(0, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2u6vm"]
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atlas = ExtResource("1_iutnx")
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region = Rect2(32, 0, 32, 32)
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[sub_resource type="SpriteFrames" id="SpriteFrames_1u6i2"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_dai6d")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_6hnfv")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_sdjg4")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_6hnfv")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_dai6d")
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}],
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"loop": false,
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"name": &"Hit",
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"speed": 20.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_2u6vm")
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}],
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"loop": true,
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"name": &"Idle",
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"speed": 5.0
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}]
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[sub_resource type="SpriteFrames" id="SpriteFrames_sdjg4"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dai6d"]
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size = Vector2(8, 32)
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[node name="CheckpointFlag" type="Node2D"]
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z_index = -5
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script = ExtResource("1_dai6d")
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metadata/is_flag = true
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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process_mode = 3
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position = Vector2(8, -16)
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sprite_frames = SubResource("SpriteFrames_1u6i2")
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animation = &"Hit"
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autoplay = "Idle"
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[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")]
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script = ExtResource("3_sdjg4")
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node_to_affect = NodePath("..")
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property_name = "sprite_frames"
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resource_json = ExtResource("4_2u6vm")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[node name="Activated" type="AnimatedSprite2D" parent="."]
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visible = false
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position = Vector2(8, -16)
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sprite_frames = SubResource("SpriteFrames_sdjg4")
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[node name="ResourceSetterNew" type="Node" parent="Activated" node_paths=PackedStringArray("node_to_affect")]
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script = ExtResource("3_sdjg4")
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node_to_affect = NodePath("..")
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property_name = "sprite_frames"
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[node name="PlayerDetection" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"]
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position = Vector2(2, -16)
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shape = SubResource("RectangleShape2D_dai6d")
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[node name="Flag" type="Node2D" parent="."]
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script = ExtResource("1_5d61x")
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[node name="ScoreNoteSpawner" type="Node" parent="."]
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script = ExtResource("4_dai6d")
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note_offset = Vector2(0, -24)
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add_score = true
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metadata/_custom_type_script = "uid://5octqlf4ohel"
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[connection signal="crossed" from="." to="Flag" method="activate"]
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[connection signal="crossed" from="." to="ScoreNoteSpawner" method="spawn_note" binds= [2000]]
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[connection signal="tree_exiting" from="." to="." method="on_tree_exiting"]
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[connection signal="area_entered" from="PlayerDetection" to="." method="on_area_entered"]
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