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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
added the game
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92
Scenes/Prefabs/Entities/Objects/Cannon.tscn
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92
Scenes/Prefabs/Entities/Objects/Cannon.tscn
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[gd_scene load_steps=9 format=3 uid="uid://fvhrbog40cpp"]
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[ext_resource type="Script" uid="uid://bxfr63s2j3ts7" path="res://Scripts/Classes/Entities/Objects/Cannon.gd" id="1_g2yj6"]
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[ext_resource type="Texture2D" uid="uid://x45kf055ej53" path="res://Assets/Sprites/Blocks/Cannon.png" id="2_yrqqx"]
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[ext_resource type="Script" uid="uid://ctfbuoxtnnl0q" path="res://Scripts/Classes/Components/EditorPropertyExposer.gd" id="3_yrqqx"]
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[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="3_ywjuo"]
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[ext_resource type="JSON" path="res://Assets/Sprites/Blocks/Cannon.json" id="4_1iyc0"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_wj2h5"]
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atlas = ExtResource("2_yrqqx")
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region = Rect2(0, 0, 48, 16)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ywjuo"]
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size = Vector2(16, 16)
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[sub_resource type="GDScript" id="GDScript_ywjuo"]
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script/source = "extends Node
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@onready var head: Sprite2D = $\"../Head\"
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@onready var mount: Sprite2D = $\"../Mount\"
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func _process(_delta: float) -> void:
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mount.global_rotation_degrees = owner.stand_angle * 90
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head.frame = int(int(owner.head_angle * 45) % 90 != 0)
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head.global_rotation_degrees = owner.head_angle * 45
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if head.frame == 1:
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head.global_rotation_degrees -= 45
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"
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[node name="Cannon" type="Node2D"]
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script = ExtResource("1_g2yj6")
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[node name="Head" type="Sprite2D" parent="."]
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physics_interpolation_mode = 2
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texture = SubResource("AtlasTexture_wj2h5")
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hframes = 2
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frame = 1
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region_enabled = true
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region_rect = Rect2(0, 0, 32, 16)
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region_filter_clip_enabled = true
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[node name="ResourceSetterNew" type="Node" parent="Head" node_paths=PackedStringArray("node_to_affect")]
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script = ExtResource("3_ywjuo")
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node_to_affect = NodePath("..")
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property_name = "texture"
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mode = 1
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resource_json = ExtResource("4_1iyc0")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[node name="Raycast" type="RayCast2D" parent="Head"]
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position = Vector2(0, -9)
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target_position = Vector2(0, -8)
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collision_mask = 6
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hit_from_inside = true
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[node name="Mount" type="Sprite2D" parent="."]
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physics_interpolation_mode = 2
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texture = SubResource("AtlasTexture_wj2h5")
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region_enabled = true
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region_rect = Rect2(32, 0, 16, 16)
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region_filter_clip_enabled = true
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[node name="ResourceSetterNew" type="Node" parent="Mount" node_paths=PackedStringArray("node_to_affect")]
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script = ExtResource("3_ywjuo")
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node_to_affect = NodePath("..")
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property_name = "texture"
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mode = 1
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resource_json = ExtResource("4_1iyc0")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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collision_layer = 2
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("RectangleShape2D_ywjuo")
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[node name="EditorPropertyExposer" type="Node" parent="."]
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script = ExtResource("3_yrqqx")
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properties = Array[String](["item", "head_angle", "stand_angle"])
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filters = Dictionary[String, String]({
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"item": "cannon_ammo"
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})
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metadata/_custom_type_script = "uid://ctfbuoxtnnl0q"
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[node name="Node" type="Node" parent="."]
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process_mode = 3
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script = SubResource("GDScript_ywjuo")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 3.0
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[connection signal="timeout" from="Timer" to="." method="shoot"]
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