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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
added the game
This commit is contained in:
110
Scenes/Prefabs/Entities/Objects/Bumper.tscn
Normal file
110
Scenes/Prefabs/Entities/Objects/Bumper.tscn
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[gd_scene load_steps=15 format=3 uid="uid://bh0c141mlkiff"]
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[ext_resource type="Texture2D" uid="uid://dleohmr2yvsea" path="res://Assets/Sprites/Blocks/Bumper.png" id="1_7osxe"]
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[ext_resource type="Script" uid="uid://biu4x75tbkfk3" path="res://Scripts/Classes/Entities/Objects/Bumper.gd" id="1_yguea"]
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[ext_resource type="Script" uid="uid://caq1qiwmy0mox" path="res://Scripts/Parts/BetterAnimatedSprite.gd" id="2_yguea"]
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[ext_resource type="Script" uid="uid://cnheej0sxmoxg" path="res://Scripts/Parts/PlayerDetection.gd" id="3_cgc3p"]
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[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="4_cgc3p"]
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[ext_resource type="JSON" path="res://Assets/Sprites/Blocks/Bumper.json" id="5_ix70v"]
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[ext_resource type="Script" uid="uid://d4a7yp6e55u8t" path="res://Scripts/Classes/Components/TrackJoint.gd" id="7_tbo6k"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_ix70v"]
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atlas = ExtResource("1_7osxe")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="SpriteFrames" id="SpriteFrames_tbo6k"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ix70v")
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}],
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"loop": true,
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"name": &"Idle",
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_tbo6k"]
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radius = 24.0
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[sub_resource type="Animation" id="Animation_7osxe"]
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resource_name = "Bounce"
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length = 0.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:scale")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.033333335, 0.1, 0.16666667),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(0.8, 0.8), Vector2(1.2, 1.2), Vector2(1, 1)]
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}
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[sub_resource type="Animation" id="Animation_yguea"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_cgc3p"]
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_data = {
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&"Bounce": SubResource("Animation_7osxe"),
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&"RESET": SubResource("Animation_yguea")
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_tbo6k"]
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[node name="Bumper" type="AnimatableBody2D"]
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sync_to_physics = false
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script = ExtResource("1_yguea")
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_tbo6k")
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animation = &"Idle"
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autoplay = "Idle"
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script = ExtResource("2_yguea")
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do_offset = false
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metadata/_custom_type_script = "uid://caq1qiwmy0mox"
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[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")]
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script = ExtResource("4_cgc3p")
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node_to_affect = NodePath("..")
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property_name = "sprite_frames"
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resource_json = ExtResource("5_ix70v")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[node name="Hitbox" type="Area2D" parent="."]
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collision_layer = 255
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script = ExtResource("3_cgc3p")
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metadata/_custom_type_script = "uid://cnheej0sxmoxg"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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shape = SubResource("CircleShape2D_tbo6k")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_cgc3p")
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}
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autoplay = "RESET"
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[node name="TrackJoint" type="Node" parent="."]
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script = ExtResource("7_tbo6k")
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offset = Vector2(0, 0)
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disable_physics = false
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metadata/_custom_type_script = "uid://d4a7yp6e55u8t"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_tbo6k")
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[connection signal="player_entered" from="Hitbox" to="." method="bounce_player"]
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