mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 23:48:11 +00:00
added the game
This commit is contained in:
68
Scenes/Prefabs/Entities/Items/ReserveItem.tscn
Executable file
68
Scenes/Prefabs/Entities/Items/ReserveItem.tscn
Executable file
@@ -0,0 +1,68 @@
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[gd_scene load_steps=6 format=3 uid="uid://1a8j44cmswcj"]
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[ext_resource type="Script" uid="uid://bbeh6dsp1hpan" path="res://Scripts/Classes/Entities/Items/ReserveItem.gd" id="1_ik5mc"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_flkw7"]
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radius = 8.0
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[sub_resource type="Animation" id="Animation_ik5mc"]
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resource_name = "Flash"
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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}
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[sub_resource type="Animation" id="Animation_8acg5"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_flkw7"]
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_data = {
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&"Flash": SubResource("Animation_ik5mc"),
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&"RESET": SubResource("Animation_8acg5")
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}
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[node name="ReserveItem" type="CharacterBody2D"]
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script = ExtResource("1_ik5mc")
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metadata/_custom_type_script = "uid://cjkurwybsaywm"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_flkw7")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 8.0
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autostart = true
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[node name="Animation" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_flkw7")
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}
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autoplay = "Flash"
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speed_scale = 2.0
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[connection signal="area_entered" from="Area2D" to="." method="on_area_entered"]
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[connection signal="timeout" from="Timer" to="." method="queue_free"]
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