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couple improvements
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@@ -235,6 +235,8 @@ func _ready() -> void:
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handle_invincible_palette()
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if [Global.GameMode.LEVEL_EDITOR, Global.GameMode.CUSTOM_LEVEL].has(Global.current_game_mode):
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recenter_camera()
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if Global.current_game_mode == Global.GameMode.CUSTOM_LEVEL:
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editor_level_start()
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func apply_character_physics(apply: bool) -> void:
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var path = "res://Assets/Sprites/Players/" + character + "/CharacterInfo.json"
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