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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-27 01:40:57 +00:00
couple improvements
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@@ -24,7 +24,8 @@ func explode() -> void:
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func kick(object: Node2D) -> void:
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AudioManager.play_sfx("kick", global_position)
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object.kick_anim()
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if object is Player:
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object.kick_anim()
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var kick_dir = sign(global_position.x - object.global_position.x)
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velocity.x = 150 * kick_dir
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direction = kick_dir
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@@ -235,6 +235,8 @@ func _ready() -> void:
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handle_invincible_palette()
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if [Global.GameMode.LEVEL_EDITOR, Global.GameMode.CUSTOM_LEVEL].has(Global.current_game_mode):
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recenter_camera()
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if Global.current_game_mode == Global.GameMode.CUSTOM_LEVEL:
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editor_level_start()
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func apply_character_physics(apply: bool) -> void:
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var path = "res://Assets/Sprites/Players/" + character + "/CharacterInfo.json"
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