couple improvements

This commit is contained in:
JHDev2006
2025-10-26 14:09:52 +00:00
parent c79cb7606b
commit 3466e7c4c2
10 changed files with 87 additions and 214 deletions

View File

@@ -30,6 +30,7 @@ func load_level(level_file := {}) -> void:
func build_sublevel(level_idx := 0, level_file := {}) -> PackedScene:
var level = BASE_LEVEL_SCENE.instantiate()
level.sublevel_id = level_idx
print(level_idx)
sub_level_file = level_file["Levels"][level_idx]
return pack_level_into_scene(build_level(level))

View File

@@ -10,6 +10,9 @@
[sub_resource type="GDScript" id="GDScript_0yjq3"]
script/source = "extends Node
func _ready() -> void:
update()
func _process(_delta: float) -> void:
if LevelEditor.playing_level == false:
update()