Update PiranhaPlant.tscn

This commit is contained in:
JHDev2006
2025-10-01 17:55:22 +01:00
parent 0412d3745d
commit 31f8702cde

View File

@@ -184,14 +184,18 @@ _data = {
[sub_resource type="GDScript" id="GDScript_ofvpu"]
script/source = "extends Node
@onready var starting_position: Vector2 = owner.global_position
var starting_position = Vector2(-1, -1)
func _ready() -> void:
if starting_position == Vector2(-1, -1):
starting_position = owner.global_position
func _process(_delta: float) -> void:
const OFFSETS = [Vector2.ZERO, Vector2(0, -16), Vector2(-16, 0), Vector2.ZERO]
if Global.level_editor != null:
owner.global_rotation_degrees = [0, 180, 90, -90][owner.plant_direction]
var offset = OFFSETS[owner.plant_direction]
owner.global_position = starting_position + offset
owner.global_position = Vector2((owner.get_meta(\"tile_position\") + Vector2i(1, 1)) * 16) + offset
"
[node name="PirannhaPlant" type="CharacterBody2D" node_paths=PackedStringArray("on_screen_enabler", "score_note_adder") groups=["Enemies"]]