From 2f102e61de08cd62bf22588f868ff6d74e85ed2b Mon Sep 17 00:00:00 2001 From: JHDev2006 Date: Sat, 13 Sep 2025 17:17:14 +0100 Subject: [PATCH] final changes, we're ready --- Scenes/Levels/Disclaimer.tscn | 2 +- Scripts/Classes/Singletons/Global.gd | 2 +- Scripts/Parts/EndlessLevelConstructor.gd | 23 ----------------------- version.txt | 2 +- 4 files changed, 3 insertions(+), 26 deletions(-) mode change 100755 => 100644 Scripts/Parts/EndlessLevelConstructor.gd diff --git a/Scenes/Levels/Disclaimer.tscn b/Scenes/Levels/Disclaimer.tscn index 17dc44f..845b2e8 100644 --- a/Scenes/Levels/Disclaimer.tscn +++ b/Scenes/Levels/Disclaimer.tscn @@ -165,7 +165,7 @@ bus = &"SFX" [node name="Title" type="Label" parent="."] visible = false modulate = Color(0.968627, 0.223529, 0.0627451, 1) -anchors_preset = -1 +anchors_preset = 10 anchor_right = 1.0 offset_bottom = 17.0 grow_horizontal = 2 diff --git a/Scripts/Classes/Singletons/Global.gd b/Scripts/Classes/Singletons/Global.gd index 10530cf..412aad2 100644 --- a/Scripts/Classes/Singletons/Global.gd +++ b/Scripts/Classes/Singletons/Global.gd @@ -197,7 +197,7 @@ func _process(delta: float) -> void: log_comment("Reloaded resource packs!") handle_p_switch(delta) - if Input.is_key_label_pressed(KEY_F11) and debug_mode == false: + if Input.is_key_label_pressed(KEY_F11) and debug_mode == false and OS.is_debug_build(): AudioManager.play_global_sfx("switch") debug_mode = true log_comment("Debug Mode enabled! some bugs may occur!") diff --git a/Scripts/Parts/EndlessLevelConstructor.gd b/Scripts/Parts/EndlessLevelConstructor.gd old mode 100755 new mode 100644 index e6e0e4a..7a1a35c --- a/Scripts/Parts/EndlessLevelConstructor.gd +++ b/Scripts/Parts/EndlessLevelConstructor.gd @@ -16,26 +16,3 @@ func _enter_tree() -> void: owner.theme = OVERWORLD_STYLES.pick_random() Global.level_theme = owner.theme print(owner.theme) - -func _ready() -> void: - seed(int(level_seed)) - await owner.ready - build_level() - -func build_level() -> void: - var piece_spawn_point := -96 - var last_piece = self - for i in level_length: - var piece = get_next_piece() - piece.position.x = piece_spawn_point - piece_spawn_point += piece.length - $"../Pieces".add_child(piece) - last_piece = piece - -func get_next_piece() -> LevelPiece: - var piece_num := 0 - var amount_of_pieces := DirAccess.get_files_at(PIECE_FOLDER + style + "/").size() - piece_num = randi_range(1, amount_of_pieces) - var path = PIECE_FOLDER + style + "/" + str(piece_num) + ".tscn" - var next_piece = load(path).instantiate() - return next_piece diff --git a/version.txt b/version.txt index b6d855e..3eefcb9 100644 --- a/version.txt +++ b/version.txt @@ -1 +1 @@ -1757776298 +1.0.0