mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-26 09:20:49 +00:00
Fix not being able to collect Red Coins from bumping blocks (#672)
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bb3ece8922
commit
2cb9675227
@@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=3 uid="uid://cmbpqnq10arts"]
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[gd_scene load_steps=19 format=3 uid="uid://cmbpqnq10arts"]
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[ext_resource type="Script" uid="uid://xwq5ac650e76" path="res://Scripts/Classes/Entities/Items/RedCoin.gd" id="1_c6tmk"]
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[ext_resource type="Script" uid="uid://xwq5ac650e76" path="res://Scripts/Classes/Entities/Items/RedCoin.gd" id="1_c6tmk"]
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[ext_resource type="Texture2D" uid="uid://c8wpxm7b5tgiq" path="res://Assets/Sprites/Items/RedCoin.png" id="2_lwdcj"]
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[ext_resource type="Texture2D" uid="uid://c8wpxm7b5tgiq" path="res://Assets/Sprites/Items/RedCoin.png" id="2_lwdcj"]
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@@ -6,6 +6,7 @@
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[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="3_0xloa"]
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[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="3_0xloa"]
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[ext_resource type="Script" uid="uid://cmg61722ktg2m" path="res://Scripts/Classes/Components/BlockBouncingDetection.gd" id="4_lwdcj"]
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[ext_resource type="Script" uid="uid://cmg61722ktg2m" path="res://Scripts/Classes/Components/BlockBouncingDetection.gd" id="4_lwdcj"]
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[ext_resource type="JSON" path="res://Assets/Sprites/Items/RedCoin.json" id="5_0fjrw"]
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[ext_resource type="JSON" path="res://Assets/Sprites/Items/RedCoin.json" id="5_0fjrw"]
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[ext_resource type="Script" uid="uid://maqpreddu5kg" path="res://Scripts/Classes/Components/LevelPersistance.gd" id="7_0r8d3"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_lwdcj"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_lwdcj"]
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atlas = ExtResource("2_lwdcj")
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atlas = ExtResource("2_lwdcj")
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@@ -79,6 +80,9 @@ animations = [{
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4qu2r"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4qu2r"]
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size = Vector2(12, 15)
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size = Vector2(12, 15)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0xloa"]
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size = Vector2(8, 8)
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[node name="RedCoin" type="Node2D"]
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[node name="RedCoin" type="Node2D"]
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visibility_layer = 3
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visibility_layer = 3
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z_index = -2
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z_index = -2
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@@ -110,8 +114,21 @@ shape = SubResource("RectangleShape2D_4qu2r")
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[node name="BlockBouncingDetection" type="Node" parent="." node_paths=PackedStringArray("hitbox")]
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[node name="BlockBouncingDetection" type="Node" parent="." node_paths=PackedStringArray("hitbox")]
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script = ExtResource("4_lwdcj")
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script = ExtResource("4_lwdcj")
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detection_type = 1
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detection_type = 1
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hitbox = NodePath("")
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hitbox = NodePath("../BlockHitbox")
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metadata/_custom_type_script = "uid://cmg61722ktg2m"
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metadata/_custom_type_script = "uid://cmg61722ktg2m"
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[node name="BlockHitbox" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 6
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[node name="Shape" type="CollisionShape2D" parent="BlockHitbox"]
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position = Vector2(0, 12)
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shape = SubResource("RectangleShape2D_0xloa")
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[node name="LevelPersistance" type="Node" parent="."]
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script = ExtResource("7_0r8d3")
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[connection signal="collected" from="." to="LevelPersistance" method="set_as_active"]
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[connection signal="area_entered" from="Hitbox" to="." method="on_area_entered"]
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[connection signal="area_entered" from="Hitbox" to="." method="on_area_entered"]
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[connection signal="block_bounced" from="BlockBouncingDetection" to="." method="summon_bounced_coin" unbinds=1]
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[connection signal="block_bounced" from="BlockBouncingDetection" to="." method="summon_bounced_coin" unbinds=1]
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[connection signal="enabled" from="LevelPersistance" to="." method="queue_free"]
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@@ -8,6 +8,8 @@ var can_spawn_particles := false
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@onready var COIN_SPARKLE = load("res://Scenes/Prefabs/Particles/RedCoinSparkle.tscn")
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@onready var COIN_SPARKLE = load("res://Scenes/Prefabs/Particles/RedCoinSparkle.tscn")
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signal collected
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func _ready() -> void:
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func _ready() -> void:
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if ChallengeModeHandler.is_coin_collected(id):
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if ChallengeModeHandler.is_coin_collected(id):
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already_collected = true
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already_collected = true
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@@ -16,9 +18,10 @@ func _ready() -> void:
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func on_area_entered(area: Area2D) -> void:
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func on_area_entered(area: Area2D) -> void:
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if area.owner is Player:
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if area.owner is Player:
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collected()
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collect()
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func collected() -> void:
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func collect() -> void:
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collected.emit()
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if already_collected:
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if already_collected:
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AudioManager.play_sfx("coin", global_position, 2)
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AudioManager.play_sfx("coin", global_position, 2)
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else:
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else:
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