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have tested all levels in the contest with this new fork, all ran great, pretty happy to merge this after a bit of a tidy up
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@@ -12,10 +12,6 @@ signal killed
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const BASE_LINE := 48
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func _ready() -> void:
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if Global.current_game_mode != Global.GameMode.LEVEL_EDITOR and global_position.y > -32:
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Global.log_warning("Podoboo is too low! Forgot to update!")
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func _physics_process(delta: float) -> void:
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velocity += (5 / delta) * delta
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velocity = clamp(velocity, -INF, 280)
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