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	have tested all levels in the contest with this new fork, all ran great, pretty happy to merge this after a bit of a tidy up
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		| @@ -12,10 +12,6 @@ signal killed | ||||
|  | ||||
| const BASE_LINE := 48 | ||||
|  | ||||
| func _ready() -> void: | ||||
| 	if Global.current_game_mode != Global.GameMode.LEVEL_EDITOR and global_position.y > -32: | ||||
| 		Global.log_warning("Podoboo is too low! Forgot to update!") | ||||
|  | ||||
| func _physics_process(delta: float) -> void: | ||||
| 	velocity += (5 / delta) * delta | ||||
| 	velocity = clamp(velocity, -INF, 280) | ||||
|   | ||||
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