mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-23 07:58:09 +00:00
Room variation types (#517)
* Global.gd now has an extra variable for current room type * ResourceSetterNew.gd now has variation category for room types The state variable also had to include the room type, since it wouldn't update properly when entering a bonus room from a level that's already underground * LevelClass.gd sets room type on update_theme A new function, get_room_type() allows for the level's room type to be detected, which can easily be overwritten by other level classes. Bonus Rooms are detected by comparing the level's scene path to a pre-defined list of bonus rooms. * Added get_room_type() to CoinHeaven.gd * Added get_room_type() to PipeCutscene.gd Also updates the room type in _enter_tree() since update_theme() isn't called here. * Added get_room_type() to TitleScreen.gd
This commit is contained in:
@@ -13,3 +13,6 @@ func warp_back(player: Player) -> void:
|
||||
await get_tree().create_timer(1, false).timeout
|
||||
PipeArea.exiting_pipe_id = -1
|
||||
Global.transition_to_scene(Level.vine_return_level)
|
||||
|
||||
func get_room_type() -> Global.Room:
|
||||
return Global.Room.COIN_HEAVEN
|
||||
|
||||
Reference in New Issue
Block a user