bunch of lost levels changes

- 5-1: fmissing invisible blocks next to the big staircase near the wind section have been added, challenge mode egg moved one tile to the right as consequence
- 5-1: now the huge wall invisible blocks have bg cues now instead of just being visible
- 6-1: fixed tile changes between level design difficulties beng in reverse order
- 6-4 and 8-4c: some long firebars were short, no longer the case!
- 8-4c: now modern level design will give a mushroom and classic a poison one on the 4-? blocks section
- A-2: missing 1up added for the spring to make sense
- D-3: added missing brick blocks and castle walls, making level look less plain in general
- D-4: now an extra falling platform will exist in modern level design to make a jump less hard, otherwise it doesnt exist as in the original game
This commit is contained in:
Lean
2025-09-17 16:16:54 -03:00
parent 0f4edcaf68
commit 209079fb0c
8 changed files with 4010 additions and 3961 deletions

View File

@@ -99,20 +99,6 @@ id = 4
[node name="CastleChallengeEnd" parent="ChallengeNodes" instance=ExtResource("19_jtpt3")]
position = Vector2(1472, 0)
[connection signal="block_destroyed" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock/LevelPersistance" method="set_as_active_2"]
[connection signal="block_emptied" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock/LevelPersistance" method="set_as_active"]
[connection signal="player_block_hit" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock" method="player_mushroom_check"]
[connection signal="player_block_hit" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock" method="dispense_item" unbinds=1]
[connection signal="player_block_hit" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock" method="dispense_item" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="block_destroyed" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501/LevelPersistance" method="set_as_active_2"]
[connection signal="block_emptied" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501/LevelPersistance" method="set_as_active"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501" method="player_mushroom_check"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501" method="dispense_item" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501" method="dispense_item" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="axe_touched" from="CastleBridge" to="Bowser" method="bridge_fall"]
[connection signal="victory_begin" from="CastleBridge" to="LostLevelsEndingDoor" method="begin"]
[connection signal="victory_begin" from="CastleBridge" to="ChallengeNodes/CastleChallengeEnd" method="begin"]