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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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bunch of lost levels changes
- 5-1: fmissing invisible blocks next to the big staircase near the wind section have been added, challenge mode egg moved one tile to the right as consequence - 5-1: now the huge wall invisible blocks have bg cues now instead of just being visible - 6-1: fixed tile changes between level design difficulties beng in reverse order - 6-4 and 8-4c: some long firebars were short, no longer the case! - 8-4c: now modern level design will give a mushroom and classic a poison one on the 4-? blocks section - A-2: missing 1up added for the spring to make sense - D-3: added missing brick blocks and castle walls, making level look less plain in general - D-4: now an extra falling platform will exist in modern level design to make a jump less hard, otherwise it doesnt exist as in the original game
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@@ -99,20 +99,6 @@ id = 4
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[node name="CastleChallengeEnd" parent="ChallengeNodes" instance=ExtResource("19_jtpt3")]
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position = Vector2(1472, 0)
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[connection signal="block_destroyed" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock/LevelPersistance" method="set_as_active_2"]
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[connection signal="block_emptied" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock/LevelPersistance" method="set_as_active"]
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[connection signal="player_block_hit" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock" method="player_mushroom_check"]
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[connection signal="player_block_hit" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock" method="dispense_item" unbinds=1]
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[connection signal="player_block_hit" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock/BlockAnimations" method="bounce_block" unbinds=1]
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[connection signal="shell_block_hit" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock" method="dispense_item" unbinds=1]
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[connection signal="shell_block_hit" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock/BlockAnimations" method="bounce_block" unbinds=1]
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[connection signal="block_destroyed" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501/LevelPersistance" method="set_as_active_2"]
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[connection signal="block_emptied" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501/LevelPersistance" method="set_as_active"]
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[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501" method="player_mushroom_check"]
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[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501" method="dispense_item" unbinds=1]
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[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501/BlockAnimations" method="bounce_block" unbinds=1]
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[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501" method="dispense_item" unbinds=1]
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[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@72501" to="Tiles/@AnimatableBody2D@72501/BlockAnimations" method="bounce_block" unbinds=1]
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[connection signal="axe_touched" from="CastleBridge" to="Bowser" method="bridge_fall"]
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[connection signal="victory_begin" from="CastleBridge" to="LostLevelsEndingDoor" method="begin"]
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[connection signal="victory_begin" from="CastleBridge" to="ChallengeNodes/CastleChallengeEnd" method="begin"]
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