bunch of lost levels changes

- 5-1: fmissing invisible blocks next to the big staircase near the wind section have been added, challenge mode egg moved one tile to the right as consequence
- 5-1: now the huge wall invisible blocks have bg cues now instead of just being visible
- 6-1: fixed tile changes between level design difficulties beng in reverse order
- 6-4 and 8-4c: some long firebars were short, no longer the case!
- 8-4c: now modern level design will give a mushroom and classic a poison one on the 4-? blocks section
- A-2: missing 1up added for the spring to make sense
- D-3: added missing brick blocks and castle walls, making level look less plain in general
- D-4: now an extra falling platform will exist in modern level design to make a jump less hard, otherwise it doesnt exist as in the original game
This commit is contained in:
Lean
2025-09-17 16:16:54 -03:00
parent 0f4edcaf68
commit 209079fb0c
8 changed files with 4010 additions and 3961 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=4 uid="uid://cfxtsnujr77ro"]
[gd_scene load_steps=16 format=4 uid="uid://cfxtsnujr77ro"]
[ext_resource type="Script" uid="uid://bcqr1v25ygedb" path="res://Scripts/Classes/LevelClass.gd" id="1_qfo7w"]
[ext_resource type="JSON" path="res://Assets/Audio/BGM/Castle.json" id="2_qfo7w"]
@@ -12,6 +12,7 @@
[ext_resource type="PackedScene" uid="uid://dkgu57is78lro" path="res://Scenes/Parts/PipeArea.tscn" id="13_rx4ei"]
[ext_resource type="PackedScene" uid="uid://cinr6kcbmo6gr" path="res://Scenes/Parts/DropShadowRenderer.tscn" id="14_a5fcu"]
[ext_resource type="PackedScene" uid="uid://bksxgpygrdjl7" path="res://Scenes/Prefabs/LevelBG.tscn" id="14_qfo7w"]
[ext_resource type="Script" uid="uid://dn7riekvv1gpy" path="res://Scripts/Parts/SettingObjectNode.gd" id="15_5epyp"]
[ext_resource type="Script" uid="uid://bdq0373j5n5o0" path="res://Scripts/Parts/CameraRightLimit.gd" id="15_ovjnn"]
[ext_resource type="Script" uid="uid://cybpwmw4ywoow" path="res://Scripts/Parts/TileMapConverter.gd" id="16_5epyp"]
@@ -68,9 +69,6 @@ position = Vector2(296, -88)
[node name="FallingPlatform" parent="." instance=ExtResource("12_k7t0u")]
position = Vector2(784, -64)
[node name="FallingPlatform2" parent="." instance=ExtResource("12_k7t0u")]
position = Vector2(672, -64)
[node name="PipeArea" parent="." instance=ExtResource("13_rx4ei")]
position = Vector2(-192, -32)
exit_only = true
@@ -98,6 +96,14 @@ length = 12
[node name="LevelBG" parent="." instance=ExtResource("14_qfo7w")]
particles = 3
[node name="SettingObjectNode" type="Node" parent="."]
script = ExtResource("15_5epyp")
setting_title = "level_design"
metadata/_custom_type_script = "uid://dn7riekvv1gpy"
[node name="FallingPlatform2" parent="SettingObjectNode" instance=ExtResource("12_k7t0u")]
position = Vector2(672, -64)
[connection signal="block_destroyed" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock/LevelPersistance" method="set_as_active_2"]
[connection signal="block_emptied" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock/LevelPersistance" method="set_as_active"]
[connection signal="player_block_hit" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock" method="player_mushroom_check"]