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bunch of lost levels changes
- 5-1: fmissing invisible blocks next to the big staircase near the wind section have been added, challenge mode egg moved one tile to the right as consequence - 5-1: now the huge wall invisible blocks have bg cues now instead of just being visible - 6-1: fixed tile changes between level design difficulties beng in reverse order - 6-4 and 8-4c: some long firebars were short, no longer the case! - 8-4c: now modern level design will give a mushroom and classic a poison one on the 4-? blocks section - A-2: missing 1up added for the spring to make sense - D-3: added missing brick blocks and castle walls, making level look less plain in general - D-4: now an extra falling platform will exist in modern level design to make a jump less hard, otherwise it doesnt exist as in the original game
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